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Your Block ID's (or, "Endermen and Your Blocks")


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If you're making custom blocks, it might be a good idea to consider what number range you're using for their ID's.  When an Enderman tries to pick up one of your blocks, it will check the block's ID (that you gave it) against an array of blocks it is allowed to carry.  The array itself has a set size of 256; if your ID's go beyond 255 127* (because 0 is one of the 256 indices), and an Enderman tries to pick up one of your blocks, the game will crash with an "index out of bounds" error.


It's a rare occurrence, of course; I just thought I'd mention it to help anybody who might be searching for a solution, or just starting out.


Happy code wrangling!


*Edit: As Draco pointed out below, the bug has been reported and it appears that the number you cannot go above is 127, rather than 255.  Still, here's hoping this helps someone out.

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This is more appropriately a vanilla bug.


In fact it has already been reported

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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