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Posted

hi, while updating mods i encountered a problem with "forge/ISoundHandler"...

 

narrowing down all my mods untill i found the conflicted mod; EE2 (V1.4.6.6)

 

ModLoader.txt;

 

 

Jul 23, 2012 7:48:06 PM ModLoader init

FINE: ModLoader 1.2.5 Initializing...

Jul 23, 2012 7:48:06 PM ModLoader readFromClassPath

FINER: Adding mods from C:\Users\computer\AppData\Roaming\.minecraft\bin\minecraft.jar

Jul 23, 2012 7:48:06 PM ModLoader readFromClassPath

FINER: Zip found.

Jul 23, 2012 7:48:07 PM ModLoader addMod

FINE: Mod Initialized: "mod_MinecraftForge 3.1.2.90" from mod_MinecraftForge.class

Jul 23, 2012 7:48:07 PM ModLoader readFromModFolder

FINER: Adding mods from C:\Users\computer\AppData\Roaming\.minecraft\mods\EE2ClientV1.4.6.6.jar

Jul 23, 2012 7:48:07 PM ModLoader readFromModFolder

FINER: Zip found.

Jul 23, 2012 7:48:07 PM ModLoader addMod

FINE: Failed to load mod from "mod_EE.class"

Jul 23, 2012 7:48:07 PM ModLoader addMod

FINER: THROW

java.lang.NoClassDefFoundError: forge/ISoundHandler

at java.lang.Class.getDeclaredFields0(Native Method)

at java.lang.Class.privateGetDeclaredFields(Unknown Source)

at java.lang.Class.getDeclaredFields(Unknown Source)

at ModLoader.setupProperties(ModLoader.java:1763)

at ModLoader.addMod(ModLoader.java:293)

at ModLoader.readFromModFolder(ModLoader.java:1276)

at ModLoader.init(ModLoader.java:887)

at ModLoader.addAllRenderers(ModLoader.java:189)

at ahu.<init>(ahu.java:77)

at ahu.<clinit>(ahu.java:8)

at net.minecraft.client.Minecraft.a(Minecraft.java:394)

at net.minecraft.client.Minecraft.run(Minecraft.java:732)

at java.lang.Thread.run(Unknown Source)

Caused by: java.lang.ClassNotFoundException: forge.ISoundHandler

at java.net.URLClassLoader$1.run(Unknown Source)

at java.net.URLClassLoader$1.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

... 13 more

 

Jul 23, 2012 7:48:17 PM forge.ForgeHooks <clinit>

INFO: MinecraftForge v3.1.2.90 Initialized

 

Jul 23, 2012 7:48:17 PM ModLoader init

FINE: Mod Loaded: "mod_MinecraftForge 3.1.2.90"

Jul 23, 2012 7:48:17 PM ModLoader addAllRenderers

FINE: Initialized

 

 

 

with prior research i found a few posts saying you require "forge build 95 or higher" however i've used the most recent version of forge aquired here: http://lexmanos.no-ip.org:8080/job/Forge/lastBuild/

 

i have installed it using the method shown with in the mod ZIP;

 

 

Installation

============

To install this on it's own into a minecraft environment, simply copy the

contents of the fml zip file into the minecraft jar file, using your preferred

zip management tool (I recommend 7 zip on windows).

 

For servers: the minecraft jar file is minecraft_server.jar.

For clients: the minecraft jar file is minecraft.jar. You will additionally need

to delete the "META-INF" folder in the minecraft.jar file.

For bukkit: the mcportcentral custom builds of craftbukkit contain all you need

already. Please refer to mcportcentral.co.za for more information.

 

 

 

if there is else you need to know please ask. thanks for your time.

I believe there was another thread the other day that had a similar problem. I think Lex said that EE2 needs to update. I'm looking for the thread now to be sure.

 

For now... Did you try both the recommended build and the Latest? Or just the latest?

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

  • Author

thanks for your time ^.^ hopefully its all fixed by 3.1

This has nothing to do with EE, you just fucked up installing forge.

Try harder, do better.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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