Jump to content

Recommended Posts

Posted

So I need help with Forge modding and here are my question for those more knowlegable.

  • How to add lore to items
  • How to add enchantments to items
  • How to render a Techne model as a item and block

Thanks to all who help or provide insight!

No need to solve them all at once. :D

Posted

You should probably start by looking at the wiki. 95% of what youre asking is there

 

-hydroflame, author FRev-

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

Thank you, I just wanted to find this stuff easier how ignorant of myself.

 

Not to be rude, but I'm going to be rude.  How about you do your own damn research?  The information is out there and this forum is not here for you to use like your own personal lazy-google.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

the tutorials are super clear for everyone who puts a little time reading it. everyone who will answer you here is a modder and can understand it. Not to be mean, but if you cant understand them, you might have to reconsider modding. its not an easy task especially considering what you're asking. we all have our own mods to take care of, were happy to share our knowledge but we dont have time to explain how the universe works.

 

-hydroflame, author FRev-

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

the tutorials are super clear for everyone who puts a little time reading it. everyone who will answer you here is a modder and can understand it. Not to be mean, but if you cant understand them, you might have to reconsider modding. its not an easy task especially considering what you're asking. we all have our own mods to take care of, were happy to share our knowledge but we dont have time to explain how the universe works.

 

-hydroflame, author FRev-

Not necessarily true; there's no need to be rude. However, I'm surprised that you are unable to find answers, especially to the third question.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I have this same problem. Did you manage to find a solution? Any help would be appreciated. Thanks.
    • log: https://mclo.gs/QJg3wYX as stated in the title, my game freezes upon loading into the server after i used a far-away waystone in it. The modpack i'm using is better minecraft V18. Issue only comes up in this specific server, singleplayer and other servers are A-okay. i've already experimented with removing possible culprits like modernfix and various others to no effect. i've also attempted a full reinstall of the modpack profile. Issue occurs shortly after the 'cancel' button dissapears on the 'loading world' section of the loading screen.   thanks in advance.
    • You would have better results asking a more specific question. What have you done? What exactly do you need help with? Please also read the FAQ regarding posting logs.
    • Hi, this is my second post with the same content as no one answered this and it's been a long time since I made the last post, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I want them to be visible, because it's a horror themed mod I've already tried it with different shaders, but it didn't work with any of them and I really want to add support for shaders Here is how i render the crow model in the CrowEntityRenderer<CrowEntity>, by the time i use this method, i know is not the right method but i don't think this is the cause of the problem, the renderType i'm using is entityCutout @Override public void render(CrowEntity p_entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { super.render(p_entity, entityYaw, partialTick, poseStack, bufferSource, packedLight); ClientEventHandler.getClient().crow.renderToBuffer(poseStack, bufferSource.getBuffer(ClientEventHandler.getClient().crow .renderType(TEXTURE)), packedLight, OverlayTexture.NO_OVERLAY, Utils.rgb(255, 255, 255)); } Here renderLevelStage @Override public void renderWorld(RenderLevelStageEvent e) { horrorEvents.draw(e); } Here is how i render every event public void draw(RenderLevelStageEvent e) { for (HorrorEvent event : currentHorrorEvents) { event.tick(e.getPartialTick()); event.draw(e); } } Here is how i render the crow model on the event @Override public void draw(RenderLevelStageEvent e) { if(e.getStage() == RenderLevelStageEvent.Stage.AFTER_ENTITIES) { float arcProgress = getArcProgress(0.25f); int alpha = (int) Mth.lerp(arcProgress, 0, 255); int packedLight = LevelRenderer.getLightColor(Minecraft.getInstance().level, blockPos); VertexConsumer builder = ClientEventHandler.bufferSource.getBuffer(crow); Crow<CreepyBirdHorrorEvent> model = ClientEventHandler .getClient().crow; model.setupAnim(this); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, packedLight, OverlayTexture.NO_OVERLAY, alpha); builder = ClientEventHandler.bufferSource.getBuffer(eyes); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, 15728880, OverlayTexture.NO_OVERLAY, alpha); } } How i render the model public static void renderModelInWorld(Model model, Vector3f pos, Vector3f offset, Camera camera, PoseStack matrix, VertexConsumer builder, int light, int overlay, int alpha) { matrix.pushPose(); Vec3 cameraPos = camera.getPosition(); double finalX = pos.x - cameraPos.x + offset.x; double finalY = pos.y - cameraPos.y + offset.y; double finalZ = pos.z - cameraPos.z + offset.z; matrix.pushPose(); matrix.translate(finalX, finalY, finalZ); matrix.mulPose(Axis.XP.rotationDegrees(180f)); model.renderToBuffer(matrix, builder, light, overlay, Utils .rgba(255, 255, 255, alpha)); matrix.popPose(); matrix.popPose(); } Thanks in advance
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.