Posted June 27, 201312 yr I am trying to make a level system. I have succseeded in some places but in other not. The main problem is: how to get current minecraft player, like i mean EntityPlayer. Here is the error log: http://pastebin.com/ZMVjyjD6 This is the Gui class code:http://pastebin.com/LkVbuNQB Before i have had EntityPlayer p = mc.theplayer; but this doesn't work. Example where it works: I the Block On Activated method: public boolean onBlockActivated(World world, int x, int y, int z,EntityPlayer p, int a, float f, float b, float c){ nbt=p.getEntityData(); nbt.setInteger("level", getLevel()+1); return true; } public int getLevel() { return nbt.getInteger("level"); } because here i have the EntityPlayer supplied. Chemistryzation.java(main class):http://pastebin.com/aNg5VYCq Please help! For any useful info you will be credited!
June 27, 201312 yr It doesn't work because of the client-server architecture. A SSP game and a SMP game with one connected user are indistinguishable. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 27, 201312 yr You can, you just have to approach it differently. You are going to need an event hook to listen for players joining the server, then save data into the player that way. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 27, 201312 yr Author so, you mean i save the data to the world as an array about info on the player?
June 27, 201312 yr Author this is the core of the problem: how can i get the entityplayer in my gui class
June 27, 201312 yr client side: Minecraft.getMinecraft().thePlayer serverside(obviously not in a GUI): make a hashmap and store <String, EntityPlayerMP> how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr client side: Minecraft.getMinecraft().thePlayer and client side ONLY how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr Author ive modifed and put side only but it doesnt work :'( pls could you modify my gui code for me
June 27, 201312 yr if you use a spoiler maybe, because my current network blocks pastebin btw if you wanna check which side your on use: FMLCo[ac].instance().getEffectiveSide().isClient() ( the [ac] is auto complete, i dont remember the class name exactly) how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr Author package nicba1010.chemistryzation.common; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.Gui; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import net.minecraftforge.event.EventPriority; import net.minecraftforge.event.ForgeSubscribe; // // GuiBuffBar implements a simple status bar at the top of the screen which // shows the current buffs/debuffs applied to the character. // public class GuiChemistryLevel extends Gui { private Minecraft mc; FontRenderer fontrenderer; EntityPlayer p; NBTTagCompound nbt; public GuiChemistryLevel(Minecraft mc) { super(); fontrenderer = mc.fontRenderer; // We need this to invoke the render engine. this.mc = mc; nbt = p.getEntityData(); } @ForgeSubscribe(priority = EventPriority.NORMAL) public void onRenderExperienceBar(RenderGameOverlayEvent event) { if (event.isCancelable() || event.type != ElementType.EXPERIENCE) { return; } int level; level = nbt.getInteger("level"); if (level == 0) { nbt.setInteger("level", 1); level = nbt.getInteger("level"); fontrenderer.drawString("Level " + level, 1, 1, 0xffffffff); } else { fontrenderer.drawString("Level " + level, 1, 1, 0xffffffff); } this.mc.renderEngine.bindTexture("/gui/inventory.png"); } }
June 27, 201312 yr heu ... yeah no shit you're having a NPE package nicba1010.chemistryzation.common; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.Gui; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import net.minecraftforge.event.EventPriority; import net.minecraftforge.event.ForgeSubscribe; // // GuiBuffBar implements a simple status bar at the top of the screen which // shows the current buffs/debuffs applied to the character. // public class GuiChemistryLevel extends Gui { private Minecraft mc; FontRenderer fontrenderer; EntityPlayer p; NBTTagCompound nbt; public GuiChemistryLevel(Minecraft mc) { super(); fontrenderer = mc.fontRenderer; // We need this to invoke the render engine. this.mc = mc; nbt = p.getEntityData(); } @ForgeSubscribe(priority = EventPriority.NORMAL) public void onRenderExperienceBar(RenderGameOverlayEvent event) { if (event.isCancelable() || event.type != ElementType.EXPERIENCE) { return; } int level; level = nbt.getInteger("level"); if (level == 0) { nbt.setInteger("level", 1); level = nbt.getInteger("level"); fontrenderer.drawString("Level " + level, 1, 1, 0xffffffff); } else { fontrenderer.drawString("Level " + level, 1, 1, 0xffffffff); } this.mc.renderEngine.bindTexture("/gui/inventory.png"); } } the EntityPlayer is never initialized package nicba1010.chemistryzation.common; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.Gui; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import net.minecraftforge.event.EventPriority; import net.minecraftforge.event.ForgeSubscribe; // // GuiBuffBar implements a simple status bar at the top of the screen which // shows the current buffs/debuffs applied to the character. // public class GuiChemistryLevel extends Gui { private Minecraft mc; FontRenderer fontrenderer; EntityPlayer p; //this should probably be a EntityClientPlayerMP player; NBTTagCompound nbt; public GuiChemistryLevel(Minecraft mc) { super(); fontrenderer = mc.fontRenderer; // We need this to invoke the render engine. this.mc = mc; //now like i said earlier p = Minecraft.getMinecraft().thePlayer; //or p = mc.thePlayer; //since mc is a reference to the current Minecraft nbt = p.getEntityData(); } @ForgeSubscribe(priority = EventPriority.NORMAL) public void onRenderExperienceBar(RenderGameOverlayEvent event) { if (event.isCancelable() || event.type != ElementType.EXPERIENCE) { return; } int level; level = nbt.getInteger("level"); if (level == 0) { nbt.setInteger("level", 1); level = nbt.getInteger("level"); fontrenderer.drawString("Level " + level, 1, 1, 0xffffffff); } else { fontrenderer.drawString("Level " + level, 1, 1, 0xffffffff); } this.mc.renderEngine.bindTexture("/gui/inventory.png"); } } btw not to be mean but i suggest you attack smaller mods. This is a pretty obvious error. how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr Author BTW STILL Caught exception from chemistryzation java.lang.NullPointerException at nicba1010.chemistryzation.common.GuiChemistryLevel.<init>(GuiChemistryLevel.java:49) at nicba1010.chemistryzation.common.Chemistryzation.postInit(Chemistryzation.java:76) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206) at net.minecraft.client.Minecraft.startGame(Minecraft.java:447) at net.minecraft.client.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:44) at net.minecraft.client.Minecraft.run(Minecraft.java:732) at java.lang.Thread.run(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] java.lang.NullPointerException 2013-06-27 16:23:32 [iNFO] [sTDERR] at nicba1010.chemistryzation.common.GuiChemistryLevel.<init>(GuiChemistryLevel.java:49) 2013-06-27 16:23:32 [iNFO] [sTDERR] at nicba1010.chemistryzation.common.Chemistryzation.postInit(Chemistryzation.java:76) 2013-06-27 16:23:32 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-06-27 16:23:32 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) 2013-06-27 16:23:32 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-06-27 16:23:32 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267) 2013-06-27 16:23:32 [iNFO] [sTDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165) 2013-06-27 16:23:32 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-06-27 16:23:32 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) 2013-06-27 16:23:32 [iNFO] [sTDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267) 2013-06-27 16:23:32 [iNFO] [sTDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98) 2013-06-27 16:23:32 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695) 2013-06-27 16:23:32 [iNFO] [sTDERR] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206) 2013-06-27 16:23:32 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.startGame(Minecraft.java:447) 2013-06-27 16:23:32 [iNFO] [sTDERR] at net.minecraft.client.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:44) 2013-06-27 16:23:32 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:732) 2013-06-27 16:23:32 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source)
June 27, 201312 yr can we see the class "Chemistryzation". why are you calling a gui from there ? Even worst, why is it from a method called postInit ? at nicba1010.chemistryzation.common.GuiChemistryLevel.<init>(GuiChemistryLevel.java:49) at nicba1010.chemistryzation.common.Chemistryzation.postInit(Chemistryzation.java:76) how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr Author package nicba1010.chemistryzation.common; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = Chemistryzation.modid, name = "chemistryzation", version = "0") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class Chemistryzation { public static final String modid = "chemistryzation"; public static Block NaClBlock; public static Item NaClItem, NaClInBucketSolid, NaClInBucketMelted, TestTube, NaClInTestTubeSolid; @Init public void load(FMLInitializationEvent event) { NaClBlock = new BlockNaClBlock(500, Material.rock) .setUnlocalizedName("NaClBlock"); GameRegistry.registerBlock(NaClBlock, modid + "NaClBlock"); LanguageRegistry.addName(NaClBlock, "Salt"); NaClItem = new ItemNaClItem(5000).setUnlocalizedName("NaClItem"); LanguageRegistry.addName(NaClItem, "NaCl"); NaClInBucketSolid = new NaClInBucketSolid(5001) .setUnlocalizedName("NaClInBucketSolid"); LanguageRegistry.addName(NaClInBucketSolid, "NaCl"); NaClInBucketMelted = new NaClInBucketMelted(5002) .setUnlocalizedName("NaClInBucketMelted"); LanguageRegistry.addName(NaClInBucketMelted, "NaCl"); TestTube = new TestTube(5003).setUnlocalizedName("TestTube"); LanguageRegistry.addName(TestTube, "Test Tube"); NaClInTestTubeSolid = new NaClInTestTubeSolid(5004) .setUnlocalizedName("NaClInTestTubeSolid"); LanguageRegistry.addName(NaClInTestTubeSolid, "NaCl"); GameRegistry.addRecipe(new ItemStack(Chemistryzation.TestTube, , "XYX", "X X", " X ", Character.valueOf('X'), new ItemStack( Block.glass), Character.valueOf('Y'), Item.slimeBall); ItemStack NaClItemStack = new ItemStack(Chemistryzation.NaClItem); GameRegistry.addShapelessRecipe(new ItemStack(NaClInBucketSolid), new Object[] { NaClItemStack, NaClItemStack, NaClItemStack, NaClItemStack, NaClItemStack, NaClItemStack, NaClItemStack, NaClItemStack, new ItemStack(Item.bucketEmpty) }); GameRegistry .addShapelessRecipe(new ItemStack(NaClInTestTubeSolid), new Object[] { NaClItemStack, NaClItemStack, NaClItemStack, NaClItemStack, new ItemStack(Chemistryzation.TestTube) }); FurnaceRecipes.smelting().addSmelting( Chemistryzation.NaClInBucketSolid.itemID, 0, new ItemStack(Chemistryzation.NaClInBucketMelted), 0.1F); } @PostInit public void postInit(FMLPostInitializationEvent event) { MinecraftForge.EVENT_BUS.register(new GuiChemistryLevel(Minecraft .getMinecraft())); } }
June 27, 201312 yr 1 please use spoilers, 2 .................. what you are saying to the mod right now is "oh you're initializing the server? OPEN A GUI NOW NOW NOW" which cant happen server side 1 make a class that implements IGuiHandler 2 register this class like this NetworkRegistry.instance().registerGuiHandler(this, new GuiHandler()); 3 make GuiChemistryLevel extends GuiScreen instead 4 call the gui from any method (either right click a block or bind it to a key) 5 look at the wiki and tutorials. how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr use something liek thsi package nicba1010.chemistryzation.common; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.Gui; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import net.minecraftforge.event.EventPriority; import net.minecraftforge.event.ForgeSubscribe; // // GuiBuffBar implements a simple status bar at the top of the screen which // shows the current buffs/debuffs applied to the character. // public class GuiChemistryLevel extends Gui { private Minecraft mc; FontRenderer fontrenderer; EntityPlayer p; NBTTagCompound nbt; public GuiChemistryLevel(Minecraft mc) { super(); fontrenderer = mc.fontRenderer; // We need this to invoke the render engine. this.mc = mc; } @ForgeSubscribe(priority = EventPriority.NORMAL) public void onRenderExperienceBar(RenderGameOverlayEvent event) { p = mc.thePlayer; nbt = p.getEntityData(); if (event.isCancelable() || event.type != ElementType.EXPERIENCE) { return; } int level; level = nbt.getInteger("level"); if (level == 0) { nbt.setInteger("level", 1); level = nbt.getInteger("level"); fontrenderer.drawString("Level " + level, 1, 1, 0xffffffff); } else { fontrenderer.drawString("Level " + level, 1, 1, 0xffffffff); } this.mc.renderEngine.bindTexture("/gui/inventory.png"); } } how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr if you save on the gui its considered client side. you have to save it server side how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 27, 201312 yr packets http://www.minecraftforge.net/wiki/Tutorials/Packet_Handling how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
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