Jump to content

Recommended Posts

Posted

Thank you in advance for any help.

 

I'm not new to java (hobby programming in java for over a year and a half), but I'm still new to forge and how minecraft handles certain things.

 

I'm trying to make a simple tile entity, but have run into some trouble. Problem: Whenever I my block is placed or loaded, the createTileEntity() method is called an additional time. (I put a logger in the constructor of my tile entity class to tell me whenever it is created, and I get its message an additional time.)

 

I have already checked out both tutorials on the forge wiki, followed various video tutorials, and scanned through some of the source classes, but I can't figure out why my tile entity is being made multiple times.

 

Examples:

- When placing a block, I get the "created" message twice.

- When loading a world with the block already placed, I get the "read" message and the "created" message.

- When saving the world, I get the "write" message and the "created" message.

 

I have stripped the code down as much as possible to test if any of my other code was interfering, but I still get these tile entity oddities.

 

I am using the latest (as of posting) recommended build of forge. (Recommended-1.5.2 | 7.8.1.737)

 

Code exactly as I compiled it (minus the imports):

Mymod.java:

package mymodpackage;

@Mod(modid = "mymod", name = "My Mod", version = "1.0")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class Mymod {

public static Logger logger;

public static Block block_myblock;

@PreInit
public void preInit(FMLPreInitializationEvent event) {
	// Make a logger
	logger = Logger.getLogger("mymod");
	logger.setParent(FMLLog.getLogger());
}

@Init
public void load(FMLInitializationEvent event {
	// Block
	block_myblock = new BlockMyblock(2000, Material.rock).setUnlocalizedName("myblock");
	LanguageRegistry.addName(block_myblock, "Custom Block with Tile Entity");
	GameRegistry.registerBlock(block_myblock, "mymod.myblock");

	// Tile Entity
	GameRegistry.registerTileEntity(MyblockTileEntity.class, "mymod.myblockTileEntity");
}
}

 

BlockMyblock.java:

package mymodpackage;

public class BlockMyblock extends Block {

public BlockMyblock(int par1, Material par2Material) {
	super(par1, par2Material);
	this.setCreativeTab(CreativeTabs.tabFood);
}

@Override
public boolean hasTileEntity(int metadata) {
	return true;
}

@Override
public TileEntity createTileEntity(World world, int metadata) {
	return new MyblockTileEntity();
}
}

 

MyblockTileEntity.java:

package mymodpackage;

public class MyblockTileEntity extends TileEntity {

public MyblockTileEntity() {
	Mymod.logger.log(Level.INFO, "Created Tile Entity");
}

@Override
public void readFromNBT(NBTTagCompound par1NBTTagCompound) {
	Mymod.logger.log(Level.INFO, "readFromNBT is being called");
	super.readFromNBT(par1NBTTagCompound);
}

@Override
public void writeToNBT(NBTTagCompound par1NBTTagCompound) {
	Mymod.logger.log(Level.INFO, "writeToNBT is being called");
	super.writeToNBT(par1NBTTagCompound);
}
}

 

Could this be a forge bug in a recommended build!?

 

EDIT: It's solved now. See bottom post.

Posted

when logging, check wich side it is and only log output from 1 side or the other

 

ex:

 

if(FMLCommonHandler.instance().getEffectiveSide().isServer){

//log here

}

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

when logging, check wich side it is and only log output from 1 side or the other

 

ex:

 

if(FMLCommonHandler.instance().getEffectiveSide().isServer){

//log here

}

 

Thanks! I guess I forgot that the code is run on both server and client...      how embarrassing

 

For future reference, here is the solution:

I was logging the messages from both the server and the client on the same "channel" of messages, which led to confusion. (I believed that it was the server creating two entities, when it was really once for the server and client each.) Here is my code for logging messages to tell whether it's server or client:

public static void sideLog(Level level, String msg) {
    if(FMLCommonHandler.instance().getEffectiveSide().isServer()) {
        logger.log(level, "Server-side: " + msg);
    }
    else if(FMLCommonHandler.instance().getEffectiveSide().isClient()) {
        logger.log(level, "Client-side: " + msg);
    }
    else {
        logger.log(level, "Unknown-side?: " + msg);
    }
}

 

Now to change the title from "unsolved" to "solved."

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I have this same problem. Did you manage to find a solution? Any help would be appreciated. Thanks.
    • log: https://mclo.gs/QJg3wYX as stated in the title, my game freezes upon loading into the server after i used a far-away waystone in it. The modpack i'm using is better minecraft V18. Issue only comes up in this specific server, singleplayer and other servers are A-okay. i've already experimented with removing possible culprits like modernfix and various others to no effect. i've also attempted a full reinstall of the modpack profile. Issue occurs shortly after the 'cancel' button dissapears on the 'loading world' section of the loading screen.   thanks in advance.
    • You would have better results asking a more specific question. What have you done? What exactly do you need help with? Please also read the FAQ regarding posting logs.
    • Hi, this is my second post with the same content as no one answered this and it's been a long time since I made the last post, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I want them to be visible, because it's a horror themed mod I've already tried it with different shaders, but it didn't work with any of them and I really want to add support for shaders Here is how i render the crow model in the CrowEntityRenderer<CrowEntity>, by the time i use this method, i know is not the right method but i don't think this is the cause of the problem, the renderType i'm using is entityCutout @Override public void render(CrowEntity p_entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { super.render(p_entity, entityYaw, partialTick, poseStack, bufferSource, packedLight); ClientEventHandler.getClient().crow.renderToBuffer(poseStack, bufferSource.getBuffer(ClientEventHandler.getClient().crow .renderType(TEXTURE)), packedLight, OverlayTexture.NO_OVERLAY, Utils.rgb(255, 255, 255)); } Here renderLevelStage @Override public void renderWorld(RenderLevelStageEvent e) { horrorEvents.draw(e); } Here is how i render every event public void draw(RenderLevelStageEvent e) { for (HorrorEvent event : currentHorrorEvents) { event.tick(e.getPartialTick()); event.draw(e); } } Here is how i render the crow model on the event @Override public void draw(RenderLevelStageEvent e) { if(e.getStage() == RenderLevelStageEvent.Stage.AFTER_ENTITIES) { float arcProgress = getArcProgress(0.25f); int alpha = (int) Mth.lerp(arcProgress, 0, 255); int packedLight = LevelRenderer.getLightColor(Minecraft.getInstance().level, blockPos); VertexConsumer builder = ClientEventHandler.bufferSource.getBuffer(crow); Crow<CreepyBirdHorrorEvent> model = ClientEventHandler .getClient().crow; model.setupAnim(this); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, packedLight, OverlayTexture.NO_OVERLAY, alpha); builder = ClientEventHandler.bufferSource.getBuffer(eyes); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, 15728880, OverlayTexture.NO_OVERLAY, alpha); } } How i render the model public static void renderModelInWorld(Model model, Vector3f pos, Vector3f offset, Camera camera, PoseStack matrix, VertexConsumer builder, int light, int overlay, int alpha) { matrix.pushPose(); Vec3 cameraPos = camera.getPosition(); double finalX = pos.x - cameraPos.x + offset.x; double finalY = pos.y - cameraPos.y + offset.y; double finalZ = pos.z - cameraPos.z + offset.z; matrix.pushPose(); matrix.translate(finalX, finalY, finalZ); matrix.mulPose(Axis.XP.rotationDegrees(180f)); model.renderToBuffer(matrix, builder, light, overlay, Utils .rgba(255, 255, 255, alpha)); matrix.popPose(); matrix.popPose(); } Thanks in advance
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.