December 14, 20204 yr Just now, Turnrp said: be then if not static? just public void 1 minute ago, Turnrp said: Also idk how to GET the code to copy if you're on IntelliJ you can click on the search button in the top-right, type the class you want to find, and then just open it
December 14, 20204 yr Author 1 minute ago, kiou.23 said: just public void if you're on IntelliJ you can click on the search button in the top-right, type the class you want to find, and then just open it yeah but im using forge coding on intellij are you sure it would be there? here lemme check
December 14, 20204 yr Author 2 minutes ago, kiou.23 said: just public void if you're on IntelliJ you can click on the search button in the top-right, type the class you want to find, and then just open it Found the snowman render class
December 14, 20204 yr Author public SnowManRenderer(EntityRendererManager renderManagerIn) { super(renderManagerIn, new SnowManModel<>(), 0.5F); this.addLayer(new SnowmanHeadLayer(this)); } Found this
December 14, 20204 yr 1 minute ago, Turnrp said: Found the snowman render class you want the SnowmanHeadLayer, not the SnowManRender
December 14, 20204 yr Author Just now, kiou.23 said: you want the SnowmanHeadLayer, not the SnowManRender Ok
December 14, 20204 yr 17 minutes ago, kiou.23 said: the method shouldn't be static thats not true it can be static but you register you eventhander different for static you register eventhander class for non static you register a instance of eventhander
December 14, 20204 yr Author Found it public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, SnowGolemEntity entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) { if (!entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isPumpkinEquipped()) { matrixStackIn.push(); this.getEntityModel().func_205070_a().translateRotate(matrixStackIn); float f = 0.625F; matrixStackIn.translate(0.0D, -0.34375D, 0.0D); matrixStackIn.rotate(Vector3f.YP.rotationDegrees(180.0F)); matrixStackIn.scale(0.625F, -0.625F, -0.625F); ItemStack itemstack = new ItemStack(Blocks.CARVED_PUMPKIN); Minecraft.getInstance().getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.HEAD, false, matrixStackIn, bufferIn, entitylivingbaseIn.world, packedLightIn, LivingRenderer.getPackedOverlay(entitylivingbaseIn, 0.0F)); matrixStackIn.pop(); } } } and im guessing i change Blacks.CarvedPumpkin
December 14, 20204 yr Just now, Turnrp said: Found it public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, SnowGolemEntity entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) { if (!entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isPumpkinEquipped()) { matrixStackIn.push(); this.getEntityModel().func_205070_a().translateRotate(matrixStackIn); float f = 0.625F; matrixStackIn.translate(0.0D, -0.34375D, 0.0D); matrixStackIn.rotate(Vector3f.YP.rotationDegrees(180.0F)); matrixStackIn.scale(0.625F, -0.625F, -0.625F); ItemStack itemstack = new ItemStack(Blocks.CARVED_PUMPKIN); Minecraft.getInstance().getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.HEAD, false, matrixStackIn, bufferIn, entitylivingbaseIn.world, packedLightIn, LivingRenderer.getPackedOverlay(entitylivingbaseIn, 0.0F)); matrixStackIn.pop(); } } } and im guessing i change Blacks.CarvedPumpkin yeah, try it and see if it works you may also need to tweak the values in translate, rotate and scale to manage to place it properly
December 14, 20204 yr Author Just now, kiou.23 said: yeah, try it and see if it works you may also need to tweak the values in translate, rotate and scale to manage to place it properly k ill start testing
December 14, 20204 yr 3 minutes ago, loordgek said: thats not true it can be static but you register you eventhander different for static you register eventhander class for non static you register a instance of eventhander if you're using the @SubscribeEvent annotation the method shouldn't be static right? Edited December 14, 20204 yr by kiou.23
December 14, 20204 yr 2 minutes ago, kiou.23 said: if you're using the @SubscribeEvent annotation the method shouldn't be static https://mcforge.readthedocs.io/en/latest/events/intro/#static-event-handlers
December 14, 20204 yr 3 minutes ago, Danebi said: https://mcforge.readthedocs.io/en/latest/events/intro/#static-event-handlers oh, my bad then, should've read the docs that actaully explains why an event handler I had in a class wasn't being called, thanks
December 14, 20204 yr Author 18 minutes ago, kiou.23 said: yeah, try it and see if it works you may also need to tweak the values in translate, rotate and scale to manage to place it properly Idk if it will work. Im having a lot of troubles do you know anything to add a layer to the head and put a hat on it
December 14, 20204 yr 2 minutes ago, Turnrp said: do you know anything to add a layer to the head and put a hat on it ? I've already told you create a class that extends LayerRenderer<AbstractClientPlayerEntity, PlayerModel<AbstractClientPlayerEntity>> then override the render method, and what you want to do in the render method is very similar to what the SnowmanHeadLayer does next, in the RenderPlayerEvent handler you can create an instance of this LayerRenderer (PlayerHatLayer for instance), and add it to the Player Renderer in the event handler you can get the Player Renderer by calling event.getRenderer() and you can add a layer by calling addLayer() on the Player Renderer 7 minutes ago, Turnrp said: Idk if it will work. Im having a lot of trouble if you try it you will see if it works or not and if you want help if the troubles you're having you should say what the troubles are
December 14, 20204 yr Author 29 minutes ago, kiou.23 said: ? I've already told you create a class that extends LayerRenderer<AbstractClientPlayerEntity, PlayerModel<AbstractClientPlayerEntity>> then override the render method, and what you want to do in the render method is very similar to what the SnowmanHeadLayer does next, in the RenderPlayerEvent handler you can create an instance of this LayerRenderer (PlayerHatLayer for instance), and add it to the Player Renderer in the event handler you can get the Player Renderer by calling event.getRenderer() and you can add a layer by calling addLayer() on the Player Renderer if you try it you will see if it works or not and if you want help if the troubles you're having you should say what the troubles are I cant add the LayerRenderer<AbstractClientPlayerEntity, PlayerModel<AbstractClientPlayerEntity>> to the event
December 14, 20204 yr 9 minutes ago, Turnrp said: I cant add the LayerRenderer<AbstractClientPlayerEntity, PlayerModel<AbstractClientPlayerEntity>> to the event post your code
December 14, 20204 yr Author 10 minutes ago, kiou.23 said: post your code when i do it to the event it says you cant
December 14, 20204 yr Author public class RenderHat { @SubscribeEvent public void OnPlayerRendered(RenderPlayerEvent PlayerRendered) extends LayerRenderer<AbstractClientPlayerEntity, PlayerModel<AbstractClientPlayerEntity>> { } } ANd then it says "Unexpected Token"
December 14, 20204 yr 1 minute ago, Turnrp said: public class RenderHat { @SubscribeEvent public void OnPlayerRendered(RenderPlayerEvent PlayerRendered) extends LayerRenderer<AbstractClientPlayerEntity, PlayerModel<AbstractClientPlayerEntity>> { } } ANd then it says "Unexpected Token" Here, watch this
December 14, 20204 yr Author Here im just gonna go look for some videos i guess thanks for your help!
December 14, 20204 yr Just now, Turnrp said: 3 HOURS?! watch at your own pace but the problem you're having is that you don't know the basics of programming in Java, the only thing that can help with that really is to watch a course on the language
December 14, 20204 yr 17 minutes ago, Turnrp said: Here im just gonna go look for some videos i guess thanks for your help! if all you want is the code for that, here it is: @OnlyIn(Dist.CLIENT) public class FurnaceHeadLayer extends LayerRenderer<PlayerEntity, PlayerModel<PlayerEntity>> { public FurnaceHeadLayer(PlayerRenderer entityRendererIn) { super((IEntityRenderer)entityRendererIn); } @Override public void render(MatrixStack matrixStack, IRenderTypeBuffer buffer, int packedLightIn, PlayerEntity entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) { if (entitylivingbaseIn.isInvisible()) return; matrixStack.push(); this.getEntityModel().getModelHead().translateRotate(matrixStack); float f = 0.625F; matrixStack.translate(0.0D, -0.34375D, 0.0D); matrixStack.rotate(Vector3f.YP.rotationDegrees(180.0F)); matrixStack.scale(0.625F, -0.625F, -0.625F); ItemStack itemstack = new ItemStack(Blocks.FURNACE); Minecraft.getInstance().getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.HEAD, false, matrixStack, buffer, entitylivingbaseIn.world, packedLightIn, LivingRenderer.getPackedOverlay(entitylivingbaseIn, 0.0F)); matrixStack.pop(); } } @SubscribeEvent public void renderPlayerEvent(final RenderPlayerEvent event) { PlayerRenderer renderer = event.getRenderer(); LayerRenderer layer = new FurnaceHeadLayer(renderer); renderer.addLayer(layer); } This will render a furnace in the head of every player But again: Minecraft (and Forge) is built on top of Java. Java is a programming language, it can do a lot of things, and it is required knowledge if you want to make mods with Forge you'll constantly get stuck without being able to implement features of your own without searching for help if you don't know Java so I suggest that you later study about Java Programming, and Object Oriented Programming Edited December 14, 20204 yr by kiou.23
December 15, 20204 yr 8 hours ago, kiou.23 said: if all you want is the code for that, here it is: Just giving him the code won't help him at all. 9 hours ago, kiou.23 said: @OnlyIn(Dist.CLIENT) Do not use @OnlyIn.
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