Posted January 13, 20214 yr how do i enchant a book with a random enchantment i need this for my costum trade i just use this but i think ist not correct: private static ItemStack EnchantedBook(int level) { ItemStack book = new ItemStack(Items.ENCHANTED_BOOK); Random rng = new Random(); ItemStack dummy = EnchantmentHelper.addRandomEnchantment(rng, new ItemStack(Items.DIAMOND_SWORD), level, true); Map<Enchantment, Integer> map = EnchantmentHelper.getEnchantments(dummy); List<Enchantment> enchantmenList = new ArrayList<Enchantment>(map.keySet()); List<Integer> levelList = new ArrayList<Integer>(map.values()); EnchantedBookItem.addEnchantment(book, new EnchantmentData(enchantmenList.get(0), levelList.get(0))); return book; } Edited January 13, 20214 yr by Luis_ST
January 13, 20214 yr Maybe use a rng.Next instead of 0? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 13, 20214 yr Author 45 minutes ago, Draco18s said: Maybe use a rng.Next instead of 0? i just use this: private static BasicTrade enchantedBook(int xp) { Random rng = new Random(); ItemStack book = new ItemStack(Items.ENCHANTED_BOOK); List<Enchantment> enchantments = Registry.ENCHANTMENT.stream().filter((enchantment) -> { return !enchantment.isCurse(); }).collect(Collectors.toList()); Enchantment enchantment = enchantments.get(rng.nextInt(enchantments.size())); int enchLevel = MathHelper.nextInt(rng, enchantment.getMinLevel(), enchantment.getMaxLevel()); EnchantedBookItem.addEnchantment(book, new EnchantmentData(enchantment, enchLevel)); int count = 2 + rng.nextInt(5 + enchLevel * 10) + 3 * enchLevel; return new BasicTrade(new ItemStack(Items.EMERALD, count > 64 ? 64 : count), new ItemStack(Items.BOOK), book, 16, xp, 0.2f); } and it work fine
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