Posted March 18, 20214 yr I am looking for the code that makes Totems of Undying work, because I am trying to make my own version, but the code doesn't exist within the code of the item itself, so where would I find the code for it? I only need to code for the animation it plays, I already know how to detect if an entity is holding the custom totem. Edited March 18, 20214 yr by NullDev
March 18, 20214 yr Search the vanilla code for other references to it. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 18, 20214 yr Author 1 hour ago, Draco18s said: Search the vanilla code for other references to it. I found what vanilla uses but it doesn't seem to do anything: @SubscribeEvent public static void playerDamage(LivingHurtEvent e) { if (e.getEntityLiving() instanceof ServerPlayerEntity) { System.out.println("I AM A SERVER PLAYER"); ServerPlayerEntity serverplayerentity = (ServerPlayerEntity)e.getEntityLiving(); serverplayerentity.addStat(Stats.ITEM_USED.get(RegistryHandler.TOTEM_OF_DYING.get())); CriteriaTriggers.USED_TOTEM.trigger(serverplayerentity, new ItemStack(RegistryHandler.TOTEM_OF_DYING.get())); } } I see "I AM A SERVER PLAYER" in the console, but no animation seems to play, and this is the only part that is in the LivingEntity class relating to the totem of undying. I don't currently have it check if the player is holding a totem, for ease of testing. The player stats for used totem of dying goes up, but no animation plays. That is the only place in the code that I can find that seems to have a connection to the totems revival. It also gives all the effects within the same function which isLivingEntity.checkTotemDeathProtection()
March 19, 20214 yr That code only deals with tracking the statistics. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 3, 20214 yr You can view my code. Hopefully it helped you. https://github.com/wtnpmt/TotemCooldownPlugin
April 3, 20214 yr 29 minutes ago, pumpkinPMT said: You can view my code. Hopefully it helped you. https://github.com/wtnpmt/TotemCooldownPlugin this is not a forge mod
April 3, 20214 yr Yeah I have no idea why you're asking on the Forge forums about how to mod with Bukkit. You also appear to be modding for 1.12: Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 6, 20232 yr Hey uh.. I think I'm a bit late to the topic. The way we would wanna do this as Draco18s mentions, is to look for a reference in the game files. Now there isn't a packet-type trigger that I found, but I got the code that @NullDev was trying out to work ServerPlayer serverplayer = (ServerPlayer)player; serverplayer.awardStat(Stats.ITEM_USED.get(Items.TOTEM_OF_UNDYING), 1); CriteriaTriggers.USED_TOTEM.trigger(serverplayer, Items.TOTEM_OF_UNDYING.getDefaultInstance()); You basically just have to set the ItemStack in the trigger method to the default ItemStack of a Totem Of Undying. And then you can add the other effects if you like. ServerPlayer serverplayer = (ServerPlayer)player; serverplayer.awardStat(Stats.ITEM_USED.get(Items.TOTEM_OF_UNDYING), 1); CriteriaTriggers.USED_TOTEM.trigger(serverplayer, Items.TOTEM_OF_UNDYING.getDefaultInstance()); player.setHealth(1.0F); player.removeAllEffects(); player.addEffect(new MobEffectInstance(MobEffects.REGENERATION, 900, 1)); player.addEffect(new MobEffectInstance(MobEffects.ABSORPTION, 100, 1)); player.addEffect(new MobEffectInstance(MobEffects.FIRE_RESISTANCE, 800, 0)); player.level.broadcastEntityEvent(player, (byte)35); EDIT: Also fun fact! You CANNOT cancel or change the LivingDeathEvent in any way, so if you are trying to replace the death event by the totem trigger then I would suggest you have a check in the LivingDamageEvent... if(player.getHealth()-event.getAmount() <= 0){ event.setCanceled(true); ServerPlayer serverplayer = (ServerPlayer)player; serverplayer.awardStat(Stats.ITEM_USED.get(Items.TOTEM_OF_UNDYING), 1); CriteriaTriggers.USED_TOTEM.trigger(serverplayer, Items.TOTEM_OF_UNDYING.getDefaultInstance()); player.setHealth(1.0F); player.removeAllEffects(); player.addEffect(new MobEffectInstance(MobEffects.REGENERATION, 900, 1)); player.addEffect(new MobEffectInstance(MobEffects.ABSORPTION, 100, 1)); player.addEffect(new MobEffectInstance(MobEffects.FIRE_RESISTANCE, 800, 0)); player.level.broadcastEntityEvent(player, (byte)35); } ..Like so Hope this helps! Edited June 6, 20232 yr by Imagine Engine
August 26, 20241 yr 4 hours ago, crazyplayz63 said: Does this work on bedrock? and also which of the code does the revive?? This is does not work on Bedrock. The original question is also a few years old. And was not even meant for Forge. Forge does not work on Bedrock either.
August 31, 20241 yr Listen for LivingDeath event, and if the entity is a player, cancel the event and set the players health to at least 0.5f
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