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Technic fun, Aether: Forge Edition, and the abc.class


Zero

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Hey there. I'm not having any problems or anything. I've just got a few things on my mind and wanted to discuss perhaps.

 

Anyways. First off. Does anyone else use the Technic Pack? If so, what are your favorite things to do in it? I just enjoy building all kinds of crazy machines that do a variety of things. I like EE, but I feel it overpowers my game, so I remove it from my personal copy of Technic. In its place, I use Greg's prospecting mod. Because a ton of materials are needed, and it seems to pick them up alright. At least I still have to go digging for it.

 

Next up, has anyone else here heard? The Aether is "apparantly" migrating to Forge API. It may soon be possible to add other mods to it. I've never actually played the Aether myself, mainly because I never got around to it, another reason is because it didn't use Forge, which prevented me from using a plethora of other mods that I enjoy. Is anyone else excited for it? There's a pre-release that I'm considering downloading to try out.

 

The last bit is a question, but nothing urgent. This is the reason I put this in General discussion for Forge...

 

It's directed at Lex or at anyone who might know; What exactly does the abc.class contain? If you don't know off the top of your head, I'm not asking anyone to take the time out of your day to figure it out for me. I know it's one that Forge edits, and I also know that the More Pistons mod edits it. If I were to guess, I'd say something regarding the piston block. If this IS the case, what modifications to this class does Forge do, and how often does it get changed around?

 

This is a pretty big question, and it's completely alright if it can't be answered without some digging on my part. I could attempt to decompile it, and see the difference myself. The reason I'm wanting to know is that since More Pistons edits this class as well, I'm fearful to replace the one Forge changes with it. I just don't want to screw up any other mods in the process by replacing it.

 

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

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I make my own copy of the technic pack. I think they're disadvantaging the mod authors.

The last thing I built was a huge underground ICBM base with redpower doors and everything. It could fire around 80000 missiles every minute. (never tested, just math). Then I &*^(#-ed up the wires, and the antimatter missile detonated into the roof.  >:(

Anyway, I also had a RP TBM with an onboard EE processing plant, as well as using power converters to run the thing.

 

Aether on forge?!?!? YAY! Sky, meet frames. Frames, meet sky. Valkyries, meet mining laser.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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It's directed at Lex or at anyone who might know; What exactly does the abc.class contain? If you don't know off the top of your head, I'm not asking anyone to take the time out of your day to figure it out for me. I know it's one that Forge edits, and I also know that the More Pistons mod edits it. If I were to guess, I'd say something regarding the piston block. If this IS the case, what modifications to this class does Forge do, and how often does it get changed around?

 

This is a pretty big question, and it's completely alright if it can't be answered without some digging on my part. I could attempt to decompile it, and see the difference myself. The reason I'm wanting to know is that since More Pistons edits this class as well, I'm fearful to replace the one Forge changes with it. I just don't want to screw up any other mods in the process by replacing it.

 

13:07 <OvermindDL1> gcc abc
13:07 -MCPBot([email protected])- [ GET CLIENT CLASS ]
13:07 -MCPBot([email protected])-  Side        : client
13:07 -MCPBot([email protected])-  Name        : BlockPistonBase
13:07 -MCPBot([email protected])-  Notch       : abc
13:07 -MCPBot([email protected])-  Super       : Block
13:07 -MCPBot([email protected])-  Constructor : (IIZ)V | (IIZ)V

You can always ask the IRC MCPBot.  ;)

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MCPBot?!?! Don't let ObsequiousNewt see this, he will probably go ballistic. He's been mapping all of the classes in the minecraft.jar. ;D

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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I make my own copy of the technic pack. I think they're disadvantaging the mod authors.

The last thing I built was a huge underground ICBM base with redpower doors and everything. It could fire around 80000 missiles every minute. (never tested, just math). Then I &*^(#-ed up the wires, and the antimatter missile detonated into the roof.  >:(

Anyway, I also had a RP TBM with an onboard EE processing plant, as well as using power converters to run the thing.

 

Aether on forge?!?!? YAY! Sky, meet frames. Frames, meet sky. Valkyries, meet mining laser.

 

*Facepalm* Always back up your world and NEVER use antimatter missiles unless your enemy is actually THAT BAD.

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You also know that MCP has the mapping files directly, nicely formatted for parsing too?  ;)

He'll kill me if he sees this. I fear for my life.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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I have no idea. He just wants to know what each compiled/obfuscated class is. And he does not want to find out that somebody else has done it. He's really really obsessive about stuff like this. :D

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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Quite a number of people have been doing it since pre-alpha, that is what the MCP and Bukkit projects became, they each have their own mappings (and converters exist too).  :)

 

As an example, if you watch the MCP IRC, there are a number of people at this moment that are submitting new mappings of the just released pre-release, they work fast, and he can always join in too.  :)

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PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.2.32.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1-47.2.32.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.2.32.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.2.32.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.20.1-47.2.32.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         javafml@null         [email protected]         lowcodefml@null     Mod List:          Stellarity-v2-0e.jar                              |Stellarity                    |mr_stellarity                 |2.0d                |COMMON_SET|Manifest: NOSIGNATURE         AsgardShieldReloaded-1.20.1-0.2.jar               |Asgard Shield: Reloaded       |asr                           |0.2                 |COMMON_SET|Manifest: NOSIGNATURE         mowziesmobs-1.6.4.jar                             |Mowzie's Mobs                 |mowziesmobs                   |1.6.4               |COMMON_SET|Manifest: NOSIGNATURE         Big Swords R-1.20.1-0.8.jar                       |Big Swords R                  |big_swords                    |0.8                 |COMMON_SET|Manifest: NOSIGNATURE         blue_skies-1.20.1-1.3.31.jar                      |Blue Skies                    |blue_skies                    |1.3.31              |COMMON_SET|Manifest: NOSIGNATURE         geckolib-forge-1.20.1-4.4.4.jar                   |GeckoLib 4                    |geckolib                      |4.4.4               |COMMON_SET|Manifest: NOSIGNATURE         player-animation-lib-forge-1.0.2-rc1+1.20.jar     |Player Animator               |playeranimator                |1.0.2-rc1+1.20      |COMMON_SET|Manifest: NOSIGNATURE         jei-1.20.1-forge-15.3.0.4.jar                     |Just Enough Items             |jei                           |15.3.0.4            |COMMON_SET|Manifest: NOSIGNATURE         libraryferret-forge-1.20.1-4.0.0.jar              |Library ferret                |libraryferret                 |4.0.0               |COMMON_SET|Manifest: NOSIGNATURE         epicsamurai-0.0.44-1.20.1-neo.jar                 |Epic Samurai                  |epicsamurai                   |0.0.44-1.20.1-neo   |COMMON_SET|Manifest: NOSIGNATURE         caelus-forge-3.2.0+1.20.1.jar                     |Caelus API                    |caelus                        |3.2.0+1.20.1        |COMMON_SET|Manifest: NOSIGNATURE         obscure_api-15.jar                                |Obscure API                   |obscure_api                   |15                  |COMMON_SET|Manifest: NOSIGNATURE         waystones-forge-1.20-14.1.3.jar                   |Waystones                     |waystones                     |14.1.3              |COMMON_SET|Manifest: NOSIGNATURE         villagernames-1.20.1-7.3.jar                      |Villager Names                |villagernames                 |7.3                 |COMMON_SET|Manifest: NOSIGNATURE         citadel-2.5.4-1.20.1.jar                          |Citadel                       |citadel                       |2.5.4               |COMMON_SET|Manifest: NOSIGNATURE         alexsmobs-1.22.8.jar                              |Alex's Mobs                   |alexsmobs                     |1.22.8              |COMMON_SET|Manifest: NOSIGNATURE         travelersbackpack-forge-1.20.1-9.1.14.jar         |Traveler's Backpack           |travelersbackpack             |9.1.14              |COMMON_SET|Manifest: NOSIGNATURE         mixinextras-forge-0.3.5.jar                       |MixinExtras                   |mixinextras                   |0.3.5               |COMMON_SET|Manifest: NOSIGNATURE         Kambrik-6.1.1+1.20.1-forge.jar                    |Kambrik                       |kambrik                       |6.1.1+1.20.1        |COMMON_SET|Manifest: NOSIGNATURE         simpleplanes-1.20.1-5.2.7.jar                     |Simple Planes                 |simpleplanes                  |1.20.1-5.2.7        |COMMON_SET|Manifest: NOSIGNATURE         takesapillage-1.0.3-1.20.1.jar                    |It Takes A Pillage            |takesapillage                 |1.0.3               |COMMON_SET|Manifest: NOSIGNATURE         balm-forge-1.20.1-7.2.2.jar                       |Balm                          |balm                          |7.2.2               |COMMON_SET|Manifest: NOSIGNATURE         azurelib-neo-1.20.1-2.0.22.jar                    |AzureLib                      |azurelib                      |2.0.22              |COMMON_SET|Manifest: NOSIGNATURE         puzzlesaccessapi-forge-8.0.7.jar                  |Puzzles Access Api            |puzzlesaccessapi              |8.0.7               |COMMON_SET|Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a         forge-1.20.1-47.2.32-universal.jar                |Forge                         |forge                         |47.2.32             |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         ctov-forge-3.4.3 (1).jar                          |ChoiceTheorem's Overhauled Vil|ctov                          |3.4.3               |COMMON_SET|Manifest: NOSIGNATURE         twilightforest-1.20.1-4.3.2145-universal.jar      |The Twilight Forest           |twilightforest                |4.3.2145            |COMMON_SET|Manifest: NOSIGNATURE         embeddium-0.3.19+mc1.20.1-all.jar                 |Embeddium                     |embeddium                     |0.3.19+mc1.20.1     |COMMON_SET|Manifest: NOSIGNATURE         ultris-v5.6.9c.jar                                |Ultris: Boss Expansion        |ultris_mr                     |5.6.9c              |COMMON_SET|Manifest: NOSIGNATURE         structure_gel-1.20.1-2.16.2.jar                   |Structure Gel API             |structure_gel                 |2.16.2              |COMMON_SET|Manifest: NOSIGNATURE         DungeonsArise-1.20.x-2.1.58-release.jar           |When Dungeons Arise           |dungeons_arise                |2.1.58-1.20.x       |COMMON_SET|Manifest: NOSIGNATURE         illagersweararmor-1.20.1-1.3.4.jar                |Illagers Wear Armor           |zillagersweararmor            |1.20.1-1.3.4        |COMMON_SET|Manifest: NOSIGNATURE         client-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |COMMON_SET|Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         cofh_core-1.20.1-11.0.2.56.jar                    |CoFH Core                     |cofh_core                     |11.0.2              |COMMON_SET|Manifest: NOSIGNATURE         thermal_core-1.20.1-11.0.4.22.jar                 |Thermal Series                |thermal                       |11.0.4              |COMMON_SET|Manifest: NOSIGNATURE         TerraBlender-forge-1.20.1-3.0.1.7.jar             |TerraBlender                  |terrablender                  |3.0.1.7             |ERROR     |Manifest: NOSIGNATURE         BiomesOPlenty-1.20.1-18.0.0.598.jar               |Biomes O' Plenty              |biomesoplenty                 |18.0.0.598          |COMMON_SET|Manifest: NOSIGNATURE         Botania-1.20.1-444-FORGE.jar                      |Botania                       |botania                       |1.20.1-444-FORGE    |COMMON_SET|Manifest: NOSIGNATURE         Bountiful-6.0.3+1.20.1-forge.jar                  |Bountiful                     |bountiful                     |6.0.3+1.20.1        |COMMON_SET|Manifest: NOSIGNATURE         kffmod-4.10.0.jar                                 |Kotlin For Forge              |kotlinforforge                |4.10.0              |COMMON_SET|Manifest: NOSIGNATURE         notenoughanimations-forge-1.7.3-mc1.20.1.jar      |NotEnoughAnimations           |notenoughanimations           |1.7.3               |COMMON_SET|Manifest: NOSIGNATURE         curios-forge-5.9.1+1.20.1.jar                     |Curios API                    |curios                        |5.9.1+1.20.1        |COMMON_SET|Manifest: NOSIGNATURE         flywheel-forge-1.20.1-0.6.10-7.jar                |Flywheel                      |flywheel                      |0.6.10-7            |COMMON_SET|Manifest: NOSIGNATURE         oculus-flywheel-compat-1.20.1-0.2.5.jar           |Oculus Flywheel Compat        |irisflw                       |1.20.1-0.2.5        |COMMON_SET|Manifest: NOSIGNATURE         create-1.20.1-0.5.1.f.jar                         |Create                        |create                        |0.5.1.f             |COMMON_SET|Manifest: NOSIGNATURE         Patchouli-1.20.1-84-FORGE.jar                     |Patchouli                     |patchouli                     |1.20.1-84-FORGE     |COMMON_SET|Manifest: NOSIGNATURE         oculus-mc1.20.1-1.7.0.jar                         |Oculus                        |oculus                        |1.7.0               |COMMON_SET|Manifest: NOSIGNATURE         gravestone-forge-1.20.1-1.0.15.jar                |Gravestone Mod                |gravestone                    |1.20.1-1.0.15       |COMMON_SET|Manifest: NOSIGNATURE         collective-1.20.1-7.61.jar                        |Collective                    |collective                    |7.61                |COMMON_SET|Manifest: NOSIGNATURE         workers-1.20.1-1.7.8.jar                          |Workers Mod                   |workers                       |1.7.8               |COMMON_SET|Manifest: NOSIGNATURE         storagedrawers-1.20.1-12.0.3.jar                  |Storage Drawers               |storagedrawers                |12.0.3              |COMMON_SET|Manifest: NOSIGNATURE         irons_spellbooks-1.20.1-3.1.6.jar                 |Iron's Spells 'n Spellbooks   |irons_spellbooks              |1.20.1-3.1.6        |COMMON_SET|Manifest: NOSIGNATURE         thermal_foundation-1.20.1-11.0.4.68.jar           |Thermal Foundation            |thermal_foundation            |11.0.4              |COMMON_SET|Manifest: NOSIGNATURE         thermal_expansion-1.20.1-11.0.1.29.jar            |Thermal Expansion             |thermal_expansion             |11.0.1              |COMMON_SET|Manifest: NOSIGNATURE         deeperdarker-forge-1.20.1-1.2.1.jar               |Deeper and Darker             |deeperdarker                  |1.2.1               |COMMON_SET|Manifest: NOSIGNATURE         cfm-forge-1.20.1-7.0.0-pre36.jar                  |MrCrayfish's Furniture Mod    |cfm                           |7.0.0-pre36         |COMMON_SET|Manifest: 0d:78:5f:44:c0:47:0c:8c:e2:63:a3:04:43:d4:12:7d:b0:7c:35:37:dc:40:b1:c1:98:ec:51:eb:3b:3c:45:99         PuzzlesLib-v8.1.20-1.20.1-Forge.jar               |Puzzles Lib                   |puzzleslib                    |8.1.20              |COMMON_SET|Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a         EnchantingInfuser-v8.0.2-1.20.1-Forge.jar         |Enchanting Infuser            |enchantinginfuser             |8.0.2               |COMMON_SET|Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a         better_minecraft-1.14-forge-1.20.1.jar            |BetterMinecraft (Wearpon Mod) |better_minecraft              |1.14                |COMMON_SET|Manifest: NOSIGNATURE         aquamirae-6.API15.jar                             |Aquamirae                     |aquamirae                     |6.API15             |COMMON_SET|Manifest: NOSIGNATURE     Crash Report UUID: 4b90cf59-7993-4021-b47c-faba5a153a02     FML: 47.2     Forge: net.minecraftforge:47.2.32     Flywheel Backend: GL33 Instanced Arrays       Don't know how to fix it (i'm not good witht that) if someone can help me ?  
    • I have problem when i starts minecraft with my mod installed it freezes on loading and on loading world. I don't have anything like datagen that can slow down loading. Only thing i am afraid it's slowing down are models (for blocks). Is itr possible that complex models can slow it down? I have about 15 custom block models and about 40 models that has them like parrent. In case it is caused by models doe's someone know about something that can speed it up? Thank you
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