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Showing content with the highest reputation on 11/23/17 in all areas

  1. Looks like DeltaRPG this time, remove that, try again, if it still crashes, post the new log
    1 point
  2. Well, seppuku is the only way to go for me now... I realized, that I forgot the EventHandler for Init...
    1 point
  3. Edit Nov 12, 2017: The patch for the issue described below has been accepted into Forge and is included in version 1.12.2-14.23.0.2537+. What are you testing? Many mac users are probably aware that the Forge splash screen, added back in the days of MC 1.7.10, causes missing or distorted textures when enabled. I believe I have found the cause of this issue and have summited patch to fix it here. However, the Forge team would like some community feedback to make sure that this patch really does resolve the missing textures issue, and I completely agree with them. To aid in this, I have made a mod that is functionally identical to patch submitted to Forge. So how can you help? First, you need to have access to a computer running MacOS. Next, you need to have MinecraftForge installed for any version of Minecraft from 1.7.10 up through the latest 1.12.2 (a mod pack for these versions of Minecraft should work too). After this, you need to manually enable the Forge splash screen (an explanation of how to do this is included below). Now, if you run the game and load a creative single player world, you should see some of the item textures missing (not the purple and black texture). They can sometimes be replaced with random or distorted images as well. An easy way to verify this is by navigating to the search tab of the creative inventory (top right tab) and scrolling through the list of items. If you found missing textures, that is great (well not really :P). Let’s see if we can fix that. Now, to test the fix you need to download the mod I talked about before and place it in the ‘mods’ folder. The mod is attached below and source code can be found on the Github page here (if you would like to look through it). You should now be able to relaunch the game. If this fix works, then all the item textures will appear properly with the Forge splash screen enabled. Please leave a reply stating whether or not the SplashFix mod resolved the missing textures for you. I kindly ask that you also include the Minecraft version(s) that you tested and version of MacOS you are using. Thanks! How to enable the Forge splash screen: In the Minecraft installation folder you should find a folder labeled ‘config’. In the config folder there is a ‘splash.properties’ file. Open the file in a text editor and change the line “enabled=false” to “enabled=true”. If this file is missing, then you have to launch the game once so Forge can generate it. Splash_Fix-1.0.jar
    1 point
  4. Post the new log after removing that mod. You could try with no mods, and add them in 1 by 1, trying in between, and if it crashes, you'll know which mod you just added that caused the crash.
    1 point
  5. withVariant() and getBlock() are counter to each other. withVariant() defines which variant (and thus metadata) to use. getBlock() strips metadata information. If you want to register a variant block as a recipe, you need to get the item stack of that variant. Presumably you have a getDrops() or getPickBlock() method overridden in your block class that will do that. Also, this button is for inline code:
    1 point
  6. Case closed, after 13(250ml) cups of coffee I realised, that I can use the .getBlock() to after the reference, to "convert" from BlockState to Block
    1 point
  7. I did forget to look at a crafting table, but it did not change anything. I can't see the recipe neither in the "all" category nor in the "misc" category not any other category. But I do get the "new recipe available" with the correct Item symbol
    1 point
  8. Fixed it for me on macOS Sierra 10.12.6 using 1.12.2-forge1.12.2-14.23.0.2493
    1 point
  9. I hear ya, I been working on learning what everything does in world generation for literally years now and am still learning, but I can possibly lend a hand if you ever need any questions. The real break though for me came when I learned what all the GenLayer classes do and how to use them to customize the entire world gen process. For example if you want biomes to be different sizes and how they connect to each other etc etc. It is pretty fun messing around with it.
    1 point
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