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  1. Take a look at that. im not sure if it still works in the higher versions tho. https://github.com/Dragonisser/CobaltMod/blob/c2193858b867552420a0bd8b31dbdda05c867d3c/src/main/java/cobaltmod/handler/event/SpeedBootsHandler.java
    1 point
  2. Thats the error thats might not be what caused it but it looks like a good place to start looking for the cause I seem to remember Brandon's Mods causing a crash for someone before, you might want to try disabling it.
    1 point
  3. Forge Version: 1.12.2-14.23.2.2611 Minecraft Version: 1.12.2 Downloads: Changelog (Direct) Windows Installer (AdLink) (Direct) Other Installer (AdLink) (Direct) MDK (AdLink) (Direct) Universal (AdLink) (Direct) This time again, prep work for 1.13 is still going on. A lot of behind the scenes work going on to make 1.13 feasible with all the changes Mojang is putting into it. I've been developing MCP/Forge for the snapshots for testing purposes so thats where a lot of my time is going. However we've been able to gather a few new features and bug fixes. I figure it's time to bundle them together in full release. Minecraft Forge 14.23.2 Changelog: ============================================================================ New: New event fired when Advancements are awarded. Added more detains to the loading screen. New registry event for Block and Item colors. Fully implemented /forge track command for Entity and TileEntities. New event to allow knock back control. New Slime hook for pistons. New context data sent to loot handlers for Advancements/Minecarts/Fishing/TileEntties. New hooks related to expanding armor for horses. New hook for controlling running particles for blocks. Added config value to disable async chunk loading. Mainly for debug purposes. New hook for customizing in-game music. New event for more tooltip controls. Enhanced logging during model loading. New hooks for registering custom CriteriaTriggers. New @Ignore annotation for the config system. Bug Fix: Fixed more bad shapeless recipe matching. Fixed issue connecting to IPv6 only servers. Fixed empty ItemStack being passed to EntityItemPickupEvent. Fixed some in-code documentation. Fixed tooltips sometimes rendering off the edges of the screen. Fixed rendering issues with FastTESR implementations. Fixed sometimes being unable to extract items from double chests. Fixed EntityFishHook not spawning particles in modded liquids. Fixed vanilla performance bug related to double chests that are blocked. Fixed vanilla powered rails not receiving power from modded powered rails. Fixed Flower Pot not being able to be set on some modded solid surfaces. Fixed Anvil repairing not working for some damageable items. Fixed missing text on loading screen for Macs. Fixed some packet memory leaks in netty code. Fixed statistics for entities in some cases. Fixed retexturing not working for some custom models. Fixed animations on rotated blocks. Fixed B3D model rendering issues. Fixed some lighting issues. Fixed crashing with null models not showing who caused it. Fixed Beetroot crops not dropping when trampled. Fixed giant jungle trees causing world generation cascading. Fixed extra dimension data not being saved. Fixed potential entity corruption from the dormant chunk cache. Fixed error logging in some mod loading stages. Fixed debug flags for ClassPatchManager not working. Fixed config guis showing child categories twice. Fixed modded fluids being treated as solid. Fixed adding MusicType enum values not working. Fixed pumpkins placement logic. Fixed model UV issue exposed by Optifine. Fixed animations for servers with high uptimes.
    1 point
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