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Showing content with the highest reputation on 11/05/18 in all areas

  1. This is true, it's even in my signature. ? It will obviously go over the basics first, but eventually I will get to TE's. And I would love criticism from the various modders on here for when it is made to make it better than I can by myself.
    1 point
  2. I just ran into the EXACT same issue as you, Cadiboo. By which I mean that I'm almost 100% sure I know what was causing YOUR issue, for 2 reasons. Posting this for anyone else who comes along. It was your encoding. Need UTF-8 ...WITHOUT...BOM. I was getting unlocalized output... ...so I tried changing my lang file from "UTF-8 BOM" to "UTF-8" (no BOM)... ...and now it works. This also explains the 3 byte difference in file sizes, because BOM adds 3 bytes of data to the file header. Hopefully this saves someone else a bit of time.
    1 point
  3. 1 point
  4. You need to use the language file to set the names for your items. The tile.whatever.name is the language key. The value you assign to it will be what's displayed in the game. IHasModel is stupid. All items need models, no exceptions and nothing about model registration requires access to private/protected things of the item. Register your models in the ModelRegistryEvent directly.
    1 point
  5. I believe it was changed to setTranslationKey in Mapping Version stable_39
    1 point
  6. World#setBlockState. For the flags parameter description refer to the javadoc on the method. To get the IBlockState you can use Block#getDefaultState and then change the properties(if needed) of that state.
    1 point
  7. I think the problem is the location of your .json the folder must be models / item / (and here your json) tell me, if work or not! greetings!
    1 point
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