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Showing content with the highest reputation on 02/11/19 in all areas

  1. @Corey thank you very much this was the solution! btw this is the code i used to register the textures! @SubscribeEvent public static void TextureStiching(TextureStitchEvent.Pre event) { TextureMap map = event.getMap(); map.registerSprite(new ResourceLocation(Reference.MOD_ID,"tail/tailskincolour")); map.registerSprite(new ResourceLocation(Reference.MOD_ID,"tail/tailhaircolour")); }
  2. i figured that much myself! also thanks for pointing out the Event because thats what i've been searching for the last half hour XD
  3. I remember looking at it once and going "how the fuck does this even work?" I was never able to back-trace the parts that I understood (each segment) back to another piece I understood (the world generator). I wish you luck.
  4. 1.7.2 is no longer supported on this forum due to its age. Please update to a modern version of Minecraft to receive support.

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