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Showing content with the highest reputation on 06/05/19 in all areas

  1. 1 point
  2. You must launch Forge for 1.12.2 and earlier with Java 8
    1 point
  3. https://mcforge.readthedocs.io/en/latest/networking/simpleimpl/
    1 point
  4. I know MobEffects initialization. But he asked about "I've seen around the internet that they go Potion.getPotionByID(), or was it PotionEffect.getPotionByID()? Either way, it doesn't seem to be supported here." So I answered him same way. Sorry bro but knowing "MobEffects" init doesn't make you good or bad modder. Anyway here is the code with "MobEffects" for "GOOD" mooders... player.addPotionEffect(new PotionEffect(MobEffects.POISON, 100, 0));
    1 point
  5. Thanks guys! I just tweaked @jabelar 's tutorial to match my 1.10.2 version of code, and managed to make it happen!
    1 point
  6. I think both of your approaches won't work. Minecraft is built to prevent cheating. That means that the client doesn't get to decide what can be reached otherwise everyone would just put a client mod. So it is up to the server to determine the reach distance. The client can think it reached something but then the next time the server updates the client it will disallow it and things will get glitchy. So what you need to do is have the server process an alternate reach distance. I have a tutorial on how to do it here: http://jabelarminecraft.blogspot.com/p/minecraft-modding-extending-reach-of.html
    1 point
  7. Excellent answer so i think to stay on Forge makes alot easyer for me, since i never realy learn java only through lookin at tutorials of minecraft coding and this forum is very special to me bcuz all their help made me a small minecraft forge coder. thanks@all for your answers and have a happy new year since i forget to say that here !
    1 point
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