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Showing content with the highest reputation on 08/20/19 in all areas

  1. Isn't it just like --username and --password?
  2. Try check isOpaqueCube() and isFullCube() of block that tileentity linked to.
  3. Well, of course, because TEs are culled when they are outside the view frustum. I was assuming that this was true: You don't need to *store* the cables anywhere. Inside the event you get the world from the Minecraft instance, query the TE cache that already exists, find your TEs, get their cables, render them.
  4. Oops my bad. Use ItemStack#isEmpty so event.getEntityPlayer().getHeldItem(Hand.MAIN_HAND).isEmpty()

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