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Showing content with the highest reputation on 08/20/19 in all areas

  1. Isn't it just like --username and --password?
    2 points
  2. Try check isOpaqueCube() and isFullCube() of block that tileentity linked to.
    1 point
  3. Well, of course, because TEs are culled when they are outside the view frustum. I was assuming that this was true: You don't need to *store* the cables anywhere. Inside the event you get the world from the Minecraft instance, query the TE cache that already exists, find your TEs, get their cables, render them.
    1 point
  4. Oops my bad. Use ItemStack#isEmpty so event.getEntityPlayer().getHeldItem(Hand.MAIN_HAND).isEmpty()
    1 point
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