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Showing content with the highest reputation on 12/26/19 in all areas

  1. You're supposed to sync the data to the client because by default, I don't think the data is synced to the client. This part of the documentation explains it. So basically, you have to sync it yourself using packets.
  2. I'm trying to instal forge 1.7.10 for the LOTR mod but this error appeared. I've tried re-instaling forge but it didn't work. Help would really be appreciated!
  3. Just subscribe to the general Event class once and do all your handling and cancelling from there, eg. by having an array list of event classes you want to cancel. Something like ArrayList<Class> list ... void event(Event event) { for(Class c : list) if(c.equals(event.getClass())) event.setCanceled(true); }
  4. Not exactly, but yes, but also no. ObjectHolder fields are populated with values by Forge after the event has called all of the handlers that listen for it. Blocks first (object holders for blocks are populated), then items (object holders for items are populated), then everything else, then all object holders are refreshed. Yes, they are. And he probably won't update his practices, because like so many youtube tutorials before him, they regurgitate the same garbage they learned without seeing if there's a better way.
  5. Yeah, just add “[SOLVED] “ to the start of the title (if you want to & if there’s space)
  6. Are you syncing (and saving) your data? By default data is not synced to the client.
  7. 1.7.10 is no longer supported on this forum due to its age. Please update to a modern version of Minecraft to receive support.

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