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Showing content with the highest reputation on 07/23/21 in all areas

  1. Cy4 made a good video on this topic: I hope this helps you.
  2. your problem is that your texture folder has the wrong name (your name: "texutres"), it should: "textures"
  3. whats the problem?, if you use different mappings between your projects you can use the forge bot on discord to convert the mapping names the import: net.minecraft.item.Items I think you are using eclipse as an IDE, because the code auto correction in enums doesn't work if i'm right you can use CTRL + SHIFT + O to organize imports, it will add the imports automatically
  4. you need to create a builder with net.minecraftforge.common.ForgeConfigSpec.Builder define all values to the builder and register the return value of ForgeConfigSpec.Builder#build in your mod constructor
  5. What exactly do you mean? Items. ?
  6. It's just named differently, but the same method. From what I can see you are saving the player to the block not the tileentity (otherwise new placer will replace old placers!), and Since the placer can be null, this does not make sense, just check for placer instanceof PlayerEntity.

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