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Showing content with the highest reputation on 07/30/22 in all areas

  1. Problem with Valhelsia Core. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  2. Follow the logic from NaturalSpawner.spawnForChunk() then think about what happens with your configuration in that code, e.g. the MobCategory, SpawnState, LocalMobCapCalculator and the Biome's MobSpawnSettings. You can always use a debugger to see what is really happening.
  3. You should use a IIngameOverlay, register it in FMLClientSetupEvent with one of the register methods in OverlayRegistry. You can take a look at ForgeIngameGui for the vanilla Overlays.
  4. RenderGameOverlayEvent is a runtime event not a mod specific configuration event. So you need Bus.FORGE The easy way to check which bus you need is whether the event implements IModBusEvent It is also a client side event (it is graphics stuff), so you also need value = Dist.CLIENT otherwise your mod will likely crash when loaded on a server.

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