You can technically screw with it using a biome modifier to force the config check yourself; however, I still recommend against it.
You can make an optional biome modifier. Create your own that checks if the mod is loaded first, and don't do anything if it isn't.
I think that's a good enough solution since block entities are updated on the client before they actually get the data from the server iirc. You can try syncing on block update though.
45.0.65 forces the game to crash if somebody has badly implemented the Sheets class and 45.0.64 adds pack in colored tooltips. There are likely many mods which are doing their own thing here which we now prevent.
Since you're using an AMD graphics card, update to the latest "Recommended WHQL" graphics drivers. Do not get the "Optional" one: https://www.amd.com/en/support
The version you are using is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.
Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
It's likely one of the mods, but I am unable to pick it out. I would just split the mods into batches and test trying to create a new world and keep splitting until you find the erroring mod.