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ChampionAsh5357

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Everything posted by ChampionAsh5357

  1. My guess is anything that has to do with skins, HUDs, rendering, fps, shaders and the like would be it. It's probably best just to ask your friends. You may also just be able to load up an empty forge server and when connecting to the client, it should say what mods are incompatible, ignoring anything client-only.
  2. Looks like an incompatibility of oculus with something else. Unsure what though.
  3. You should probably just delete the entire config folder and let it regenerate. If it's still doing it, the mod in question is at fault.
  4. Probably an issue with AVA. Probably should report to the developers.
  5. There looks to be a lot of issues going on in that log. For the small snippet, it's likely that the version of Florae used for TFC or vice versa is incompatible. Additionally, you seem to be using an incorrect version of create or its addons since they are not compatible with each other. You'll most likely need to figure out what versions are compatible and upgrade/downgrade as necessary.
  6. You might need to run Jarfix as the machine most likely doesn't associate JAR files with Java.
  7. It seemd like you don't have sodium/rubidium installed, and that createaddition is for the wrong version of create. You most likely need to remove createaddition or downgrade.
  8. It looks like you are trying to load a client side mod on the server. Check to make sure there isn't any client-only mods.
  9. I am unable to replicate this. Regardless, the version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  10. You should be using Java 17; this says you are using Java 20.
  11. Hmm, you might want to check some of the auth issues if it's a timeout:
  12. In order to root out one of the more common issues, we'll need to see your hosts file. Here's the steps to getting this file. 1) Press the Win + R key on your keyboard. 2) Paste the following into the prompt that opens: notepad %windir%\system32\drivers\etc\hosts 3) Use Ctrl+A to select everything in the file, then Ctrl+C into the textbox to post to this thread.
  13. In order to root out one of the more common issues, we'll need to see your hosts file. Here's the steps to getting this file. 1) Press the Win + R key on your keyboard. 2) Paste the following into the prompt that opens: notepad %windir%\system32\drivers\etc\hosts 3) Use Ctrl+A to select everything in the file, then Ctrl+C into the textbox to post to this thread.
  14. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  15. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  16. Basically, you need to construct the event object and then call IEventBus#post, passing in the object. Since you are doing this during game time, it would make sense to use the forge event bus (e.g. MinecraftForge#EVENT_BUS).
  17. The event you are using runs at the top of the tick method, so it will be superceeded by all other logic. There is unfortunately no good way to do this.
  18. Please provide the debug.log from the logs folder within the game directory via a gist of pastebin.
  19. I would use a datapack. Additionally, I would suggest creating a world preset instead since you are basically making your own world configuration.
  20. So, it looks like the surface_rule object is part of the noise_router instead of on the top level object. If you're not using datagen, use a JSON generator for you: https://misode.github.io/worldgen/noise-settings/
  21. Why do you need a capability if you are using an attribute instead? You should not need to intermingle the two systems like this.
  22. Yup, exactly like that. You can add a capability to the level or levelchunk which you store nbt data on add and write to item stack on break.
  23. We have docs on biome modifiers; however, EntityJoinLevelEvent only has the javadocs on the class itself. The basic concept is that it allows you to set values on the entity before it spawns into the world.
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