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ChampionAsh5357

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Everything posted by ChampionAsh5357

  1. Sure, though you're going to need to use AttackEntityEvent or something similar to listen to when the player attacks an entity.
  2. WorldGenSettings has been split between WorldOptions and WorldDimensions. You can get the WorldOptions from `#worldGenOptions`. WorldDimensions you shouldn't really need.
  3. It is likely a bug with oculus or some incompatibility with other mods. I would try removing oculus to start and see if a different error appears.
  4. Judging by the fact there is a checksum error, there is something wrong with the files you are trying to download. How are you attempting to install Forge?
  5. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  6. Please provide the debug.log instead. There is no error in what you provided.
  7. Please provide the debug.log from the logs folder within the game directory via a pastebin or gist.
  8. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  9. Please provide the entire debug.log from the logs folder within the game directory in a pastebin or gist.
  10. Download the latest version of Forge 1.18.2. A bug was found and resolved in 40.2.8.
  11. Seems to be an issue with valhelsia_structures; try removing it or using to a different version.
  12. That'll probably be the only way to go, since this is applied to a block in the world. If you want it to persist to an item, you can then use a BlockEntityWithoutLevelRenderer or a custom model loader.
  13. I didn't say that. I said check if the level is on the server, then call #sendParticles to have the particles appear on the client. #sendParticles already sends a packet containing the particles to the necessary client.
  14. Personally, you shouldn't do this; there are a lot of security concerns with having a random connection send data to a given client. However, if you wanted to do something like this, you would just need to upload the texture to whatever buffer you are rendering to (most likely a block entity) and then drawing it such that whatever is mapping the vertices uses the made texture.
  15. If the SSL/TLS connection is failing, it may be worthwhile to see if there's anything wrong with your network:
  16. What does the data generator look like? This does not tell me anything about it.
  17. It doesn't look like there's an issue. Try right clicking the project and then reloading from disk before running the game. You could also try refreshing the gradle project and then regenning the runs. It could just be the IDE didn't pick up the information. Though, I will mention you shouldn't have capitals in your package name.
  18. Render type should be translucent if you want a variable alpha channel.
  19. That's one way to implement it. You could also do it entirely in a datapack like slicedlime has: https://github.com/slicedlime/seasons
  20. Damage is applied on the server. Apply damage on the server and then use #sendParticles to render it on the client. You shouldn't do this btw since there will only be one instance of your item, so these values will be shared across all unless you register a new item.
  21. Since it's on different tries, I would imagine it fails to download it from the https address originally and then tries falling back. You could try looking through the login errors to see whether there is a likely connection issue:
  22. Try removing the essentials mod. Currently, it's trying to load a language loader using jar-in-jar which currently does not work. You could also try adding kotlinforforge as a mod directly to see if that fixes it, but I'm unsure whether it will work.
  23. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently, supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
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