Everything posted by shieldbug1
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Forge isn't opening. Minecraft runs fine
1) Update to 1.7.10, 1.6.4 isn't supported anymore. As well as that, we can't help without the logs.
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Problem sending message to player
Wrap the code in if(!world.isRemote)
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1.7.2 forge won't work :(
Read the EAQ.
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Problem sending message to player
You're trying to get the nearest player to the block in a radius of 0. You need to make sure that player is not null before trying to do anything because World#getClosestPlayer(double,double,double,int) can return null.
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[1.8] My sword texture isn't showing up! (Solved!)
Look at the addInformation method in the Item class for tooltips. If you don't know how to use it, see how vanilla items with tooltips implement it.
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Forge 1.7.10 server crash
One of your mods is Client only (looks like the ether mod from the crash log).
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[1.7.10] Radiant Heat From Lava
if(world.getWorldTime() % 1000 == 0) { //Runs every 50 seconds. } Now if Minecraft was multithreaded/thread-safe...
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[1.7.10] Radiant Heat From Lava
To use ASM you must first Then it's just a matter of figuring out what bytecode you want to change.
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[1.7.10] Radiant Heat From Lava
I don't know if this will work, but you can subscribe to the PlaceEvent. If it's a lava block, then save the BlockPos somewhere, and then later in a WorldTickEvent if the position is still valid, iterate in a sphere around the position and burn whatever up. I'm not sure if the PlaceEvent works with generated lava however. Maybe subscribe to one of the chunk population events?
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[1.7.10] Knowing if mod is deobfuscated?
Launch.blackboard.get("fml.deobfuscatedEnvironment")
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[1.8]Item Material
files.minecraftforge.net definitely has a 1.8 branch The branches are listed like this: Branches: New 1.8 Prerelease Mc172
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[1.8]Item Material
Forge has been out for 1.8 for at least a few weeks. Look at the 1.8 branch on the MinecraftForge GitHub or the 1.8 link in the Files page.
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Console color formatting with 1.7
What do you mean by console? This should work fine for the in-game chat gui, but it won't work in the application console (you can only have two colours depending on whether you use System.out or System.err)
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[1.7.x] event Handler
GuiOpenEvent
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Forge crash at startup
What Minecraft version are you using?
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[SOLVED]Custom building not spawning
It seems you don't understand the else if statement in Java. What your code does: if(biome == BiomeGenBase.plains) { //Do nothing } else if(biome == BiomesVZ.biomeLivingLand) { //Also do nothing }else if(biome == BiomesVZ.biomeVampireLand) { //Do nothing again }else if(biome == BiomeGenBase.forest) { ... //Generatino Perhaps what you meant was if(biome == BiomeGenBase.plains || biome == BiomesVZ.biomeLivingLand || biome == BiomesVZ.biomesVampireLand || biome == BiomeGenBase.forest) { //Generate here. }
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[1.8] spawn blocks, put blocks , change Blocks in the world ? <SOLVED>
World#setBlockState You don't set blocks anymore, but rather 'state's of blocks that contain the metadata themselves.
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Local Jar Dependency
Oh alright, thank you!
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Local Jar Dependency
I have a 'Library' I have also created for use with Forge. I built a deobfuscated jar of it, and referenced it as an external library in eclipse. However, when I tried to build my mod (that depends on my library), Gradle complains about the library classes and packages not existing. I know there must be something I need to add to the build.gradle file to let Gradle find the library, but I'm not sure what it is.
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[1.7.10]GuiButton help <SOLVED>
Your IMessage implantation needs to have a no-args constructor.
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forge will not work with my minecraft
Big bold link in my signature, or up the top on the blue bar under the search where it says EAQ in white letters. Click one of those and read it.
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[1.7.10] tile entity error please help
You need to have a constructor of your tile entity that takes in no arguments.
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Distance limit for the chat.
Just send a packet to any client within the range that does when received creates a client-only chat message.
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Source Issues
You need to run setupDecompWorkspace using gradle (or the gradle wrapper).
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Stopping a Entity to synchronize with a specific client
For the blocks you could create a tile entity that stores the owner's UUID, and then have a custom renderer to make it look like grass if the client's UUID doesn't match the owner UUID. Same thing (kind of) with the entities. It'll be very difficult to only synchronise the Entity or Block to the owner client, but you can give the impression of it not being there.
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