Everything posted by GotoLink
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How to build for Java 1.8? [UNSOLVED]
Old versions of Forge aren't compatible with Java 1.8. Choose a different version and try again.
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[1.7.10] Hooking Block Random Update Event
You can use World TickEvent and grow tall grass on random grass blocks.
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metablocks whit diferent boundaries
Obviously making a setter is pointless. You want to override a getter. Block#getCollisionBoundingBoxFromPool(World, int, int, int) and Block#getSelectedBoundingBoxFromPool(World, int, int, int) are probably what you'd like to use.
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[1.7.2] Rideable Vehicle Question
It is always at 0 because you only set it at 0. Your BicycleJumpStrength attribute is also completely unused.
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[1.7.10] Container inventorySlot array length not going above 45
The order in which you Container#addSlotToContainer is really important. You need to keep it in mind when writing #transferStackInSlot. In your current state, you are adding 36 slots from player inventory, then 1 "output slot", then 9 "input slots". But your tile entity has 17 item slots.
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Parsing Region Files?
You might be interested in ChunkDataEvent.Load.
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Cant get Forge/Gradle to work please help
gradlew cleanCache
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[SOLVED]Nothing happens after installing the forge 1.7.10
UPDATE FORGE.
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gradle build for mod with library dependency
It can, actually. Just look at .minecraft/versions/<some version>/someversion.json , it has a "libraries" tab. You may want to build an "installer" like Forge to automate this. Fortunately, Forge installer is open-source, so you don't have to think too much about it.
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Colorizing the mobSpell particle
You already choose (1D, 1D, 1D) as (rgb) values.
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[1.7.10] How can I tweak the xpBarCap?
In case you haven't learned it yet, that is not how @Mod is used. Look at the basic tutorials on the wiki. As for events, i recommend PlayerPickupXpEvent.
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What is a coremod and what can it be used for?
Coremod are for advanced patching of Minecraft. What you describe is not a coremod. You are just spliting into modules, which is doable with no more knowledge than any other mod. Just move the built jar from the main mod into the folders of each modules, so that gradle will be able to built them.
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Problems with ForgeMod loader
Read the EAQ.
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Question regarding packets for resource system.
I see no question. Here is one for you: where is that "energy" stored ?
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[1.7.10] [Forge.1219] Crash on game start from MultiMCv5
Remove all the mods, then try again.
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FMLDeobfTweaker
Make an access transformer configuration file. ForgeGradle will pick it when setting the workspace and apply changes. You could also consider reflection, which is less troublesome.
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[1.7.10]How to add a property to every biome, vanilla or not
You can initialize your values in FMLPostInit event, and from the BiomeGenBase array, guess the "temperature" values from BiomeDictionary tags.
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[Looking for explanation but SOLVED] Unprogrammed entity movement [1.7]
You didn't put super call in onUpdate(). Nor in writeToNBT(NBTTagCompound) and readFromNBT(NBTTagCompound).
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minecraft forge 1.7.10 not working my computer or a bug
Could be library issue. Try running from command line: sfc /scannow
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Custom modpack A fatal error has occured, this connection is terminated [server]
Not a Forge issue.
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cpw.mods.fml.common.registry.GameData.buildItemDataList() does not exist
Thaumcraft was not supposed to touch that method. It is internal to Forge.
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Why did my Minecraft (Only when I'm using forge) becomes like this?
Read the EAQ.
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Minecraft refuses to launch
Read the EAQ.
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[1.7.10] How to use access transformers
You can add 'FMLAT: "yourFile_at.cfg"' to your META-INF/Manifest then, put the transformer config in the same folder. This way you don't have to make a LoadingPlugin and a coremod.
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PlayerLoggedOutEvent Not Working
net.minecraft.event package is in no way related to Forge or FML. Those are classes used in ChatStyle to make "click able" text.
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