
Everything posted by Cadiboo
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Tesselate to BufferBuilder
https://en.wikipedia.org/wiki/Vertex_normal
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[1.12.2] Soft Dependency on Capabilities
if(ModIsLoaded) { MinecraftForge.EVENT_BUS.register(new EventSubscriberThatDependsOnEvent()); } else { } ? However that goes back to this
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[1.12.2] Soft Dependency on Capabilities
I'm not sure if the capability exists (The mod that provides the capability may not be installed). Im planning on following the advice I've been given so far and basically do what @SidedProxy does, but for the capabilities (with a bunch more wrappers probably)
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[1.12.2] Soft Dependency on Capabilities
Yeah, to the EVENT_BUS
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Getting Don't know how to convert <modid:model[state=state]> back into data... then crashing
If you post your mod as a GitHub repository, these two things can happen in parallel
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Getting Don't know how to convert <modid:model[state=state]> back into data... then crashing
If you changed something, post your updated code & your new logs
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Curious
Thats the one! I couldn't find the link
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[1.12.2] Soft Dependency on Capabilities
How would I use Events from another mod that may or may not be installed?
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[1.12.2] Render Texture Overlay on Animated Block
Did you ever solve this?
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Error with immersive engineering
Seems as though immersive engineering is the problem, but it also seems as though you have a bunch of other broken mods (that may be contributing to the issue). Remove immersive engineering and/or report it to the mod author
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Just curious. Is it 1.13.0, or 1.13.1 that's coming?
Yes, Forge is now reviewing patches from 1.12.2 to see what needs to be ported to 1.13, take a look at this thread
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[1.12.2] World Border questions
There’s got to be a way to force generate chunks
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NBTTagCompound Through Packets
Correct me if I’m wrong, but I believe Forge just splits packets that are too big and reconstructs them on the other side Remember: The client is always lying, do any logic, item creation/modification etc. on the server!
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1.12.2 - forge:multi-layer Issue
Your log should also contain any JSON errors
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Tesselate to BufferBuilder
Your also going to want to swap out Block + Metadata for an IBlockState
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1.12.2 - forge:multi-layer Issue
Jsonlint. I recommend installing a JSON plugin for your IDE or using SublimeText to work with JSON. Both provide syntax highlighting & SublimeText has a number of other useful features
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SERVER KEEPS CRASHING
1.7.10 is no longer supported on these forums, update to a modern version to receive support. Try removing some or all of the coremods
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blockstate contaner? im not sure help plx
Install a git client (Eclipse has one, but from memory it’s not straightforward to use), GitHub Desktop (easy to use, the official client from GitHub, it lacks a lot of functionality though) if you must. This solves everything for you. It makes sure you have a constant backup of everything with version control.
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[SOLVED] Operand stack overflow @ ChunkPrimer.func_177855_a related crash with 2761+
That’s the problem with core-mods 1.13 solves this problem as Mojang finally increased the ID limit on their side. So just wait a little bit (Forge for 1.13 is almost done) and the issue goes away.
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[SOLVED] Operand stack overflow @ ChunkPrimer.func_177855_a related crash with 2761+
Do you know why it’s causing the crash specifically? With 1.13 no one will need it anymore!
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"The game crashed whilst exception generating new chunk" Help?
Apparently the real cause of the crash (both mods could have contributed, that’s the problem with core-mods, it’s not immediately obvious what caused the error) was NotEnoughIDs.
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[1.12.2] Soft Dependency on Capabilities
Ok, I think that I get the general idea thanks so much. I’ve got a couple simple questions that I’ll solve with some shotgun debugging tomorrow.
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[1.12.2] A bunch of questions about Forge’s Render Pipeline
So it seems pretty much the entire Pipeline was added in 1 commit about 3 years ago and it has been barely touched (except for optimisation & updates) since. The only people who have worked on it are RainWarrior (who made it), AlgorithmX2, williewillus and bs2609 (who appears to be maintaining it) (and LexManos & Mezz & cpw with formatting & licensing). Edit: Looking back through PRs it appears that quite a lot of people understand how the Pipeline works (and how to efficiently use it) If I manage to understand how it works or find any documentation I’ll put it in this thread.
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Why is my game crashing
Which one is your current one? Also, please post your entire debug log using GitHub Gist or pastebin as described in my signature
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[1.12.2] World Border questions
Is it possible to 1) have a world border that has a different size in a custom dimension 2) generate chunks outside the world border (from code not from players tping outside the world border)
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