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Cadiboo

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Everything posted by Cadiboo

  1. https://en.wikipedia.org/wiki/Vertex_normal
  2. if(ModIsLoaded) { MinecraftForge.EVENT_BUS.register(new EventSubscriberThatDependsOnEvent()); } else { } ? However that goes back to this
  3. I'm not sure if the capability exists (The mod that provides the capability may not be installed). Im planning on following the advice I've been given so far and basically do what @SidedProxy does, but for the capabilities (with a bunch more wrappers probably)
  4. Yeah, to the EVENT_BUS
  5. If you post your mod as a GitHub repository, these two things can happen in parallel
  6. If you changed something, post your updated code & your new logs
  7. Thats the one! I couldn't find the link
  8. How would I use Events from another mod that may or may not be installed?
  9. Did you ever solve this?
  10. Seems as though immersive engineering is the problem, but it also seems as though you have a bunch of other broken mods (that may be contributing to the issue). Remove immersive engineering and/or report it to the mod author
  11. Yes, Forge is now reviewing patches from 1.12.2 to see what needs to be ported to 1.13, take a look at this thread
  12. There’s got to be a way to force generate chunks
  13. Correct me if I’m wrong, but I believe Forge just splits packets that are too big and reconstructs them on the other side Remember: The client is always lying, do any logic, item creation/modification etc. on the server!
  14. Your log should also contain any JSON errors
  15. Your also going to want to swap out Block + Metadata for an IBlockState
  16. Jsonlint. I recommend installing a JSON plugin for your IDE or using SublimeText to work with JSON. Both provide syntax highlighting & SublimeText has a number of other useful features
  17. 1.7.10 is no longer supported on these forums, update to a modern version to receive support. Try removing some or all of the coremods
  18. Install a git client (Eclipse has one, but from memory it’s not straightforward to use), GitHub Desktop (easy to use, the official client from GitHub, it lacks a lot of functionality though) if you must. This solves everything for you. It makes sure you have a constant backup of everything with version control.
  19. That’s the problem with core-mods 1.13 solves this problem as Mojang finally increased the ID limit on their side. So just wait a little bit (Forge for 1.13 is almost done) and the issue goes away.
  20. Do you know why it’s causing the crash specifically? With 1.13 no one will need it anymore!
  21. Apparently the real cause of the crash (both mods could have contributed, that’s the problem with core-mods, it’s not immediately obvious what caused the error) was NotEnoughIDs.
  22. Ok, I think that I get the general idea thanks so much. I’ve got a couple simple questions that I’ll solve with some shotgun debugging tomorrow.
  23. So it seems pretty much the entire Pipeline was added in 1 commit about 3 years ago and it has been barely touched (except for optimisation & updates) since. The only people who have worked on it are RainWarrior (who made it), AlgorithmX2, williewillus and bs2609 (who appears to be maintaining it) (and LexManos & Mezz & cpw with formatting & licensing). Edit: Looking back through PRs it appears that quite a lot of people understand how the Pipeline works (and how to efficiently use it) If I manage to understand how it works or find any documentation I’ll put it in this thread.
  24. Which one is your current one? Also, please post your entire debug log using GitHub Gist or pastebin as described in my signature
  25. Is it possible to 1) have a world border that has a different size in a custom dimension 2) generate chunks outside the world border (from code not from players tping outside the world border)
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