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luacs1998

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Everything posted by luacs1998

  1. https://github.com/MinecraftForge/FML/commit/f4532410ec1dbf43ce15dfa78d07e5f7be408b08
  2. Mod problem, complain to mod author.
  3. Post a screenshot of your .minecraft/versions folder then.
  4. Pixelmon problem
  5. PASTEBIN
  6. It's not a bug, it's how minecraft works and most likely Lex/cpw's most likely not going to change it.
  7. It is limited by what the world format can support, so as there are no changes to the world format in 1.7 you can still only have 32000 items (including 4096 blocks)
  8. Run vanilla 1.6.4 once Download forge installer Run forge installer Select "install client" Open launcher Select profile name "Forge" Profit
  9. As I've mentioned in PM, it's the modpack's responsibility to ensure they have EVERYTHING needed for loading minecraft, even the libraries. That's our official stance, the change was done on purpose, and we are not going to revert it.
  10. We don't deal with blocks by ID anymore, we deal with them by Block/Item objects.
  11. You want fmllibsmc15.zip. Read the EAQ again.
  12. Fucking scala has caused more than enough fucking problems already. Anyway, fixed, URL changed. Download http://personal.forgeessentials.com/luacs1998/forge/fmllibsmc16.zip and extract that to .minecraft.
  13. I can't help you then, our tests show that the files are perfectly fine. Why not try taking scala-library.jar from the zip and putting it in your mods folder?
  14. If you're using the installer you DO NOT need to download libraries from the EAQ.
  15. Do me a favour, use the new 1.5.2 installers and the new mojang launcher.
  16. Probably a MFR/EE3 issue, or you have too little ram assigned.
  17. There is a twitter feed, just if you know who to subscribe to. http://www.reddit.com/r/forgecraft/wiki/members
  18. Read the EAQ or use the new 1.5.2 installers.
  19. It won't ever happen, 'nuff said. I will sanction any more off topic (not related to the 1.7 update) questions.

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