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sciwhiz12

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Everything posted by sciwhiz12

  1. 1.12 is not supported on this forum. Please update to a modern version of Minecraft to receive support.
  2. 1.12 is not supported on this forum. Please update to a modern version of Minecraft to receive support.
  3. What file named "config"? Where was this file before you deleted it? Also, there's two places where configs are stored: the ".minecraft/configs" stores the client and common configs, while the "serverconfigs" folder within each world stores the server-specific (in this case, world-specific) configs: ".minecraft/saves/<Name of World here>/serverconfigs". Please backup, then delete the second folder. (Yes, the folders still exist in single-player worlds.) And please post an updated and complete debug.log. I cannot see the mentioned ParsingException in any of the logs you've shown, which leaves me to believe that you are posting incomplete logs.
  4. If the data error you're referring to is the `ParsingException`, then you still have corrupt configs in the world. Backup, then delete the "serverconfigs" folder inside the world causing the issue.
  5. Please post your debug.log, using a paste site like Pastebin, Hastebin, paste.gg, or GitHub Gists.
  6. What seems to be the issue now? Your log file shows a lot of model loading errors (probably due to one of your mods, but I can't figure it out), but it does not seem to have any crashing errors.
  7. Please upload your debug.log, as your given log does not contain enough information to help you if you did what you say and have deleted your configs folder. Try paste.gg, or make an account for GitHub Gists.
  8. It is still incomplete, and it is from the wrong log file. Please, go to your .minecraft folder, go the the logs folder, and post the debug.log in its entirety. We are unable to help you without the log file.
  9. What you gave seems to be a snippet of the log error. Please post the entire contents of the log. Use a paste site like paste.ee, paste.gg, GitHub Gists, or others, please.
  10. Please do what DaemonUmbra said. TL;DR: (but please read it) .minecraft/logs/debug.log
  11. It might be one of the problems, but without the log, we cannot say for sure that they are truly causing the problem. It's for the best if you re-download your mods from CurseForge, so we can rule out that possibility. Then, upload your logs. (See DaemonUmbra's signature)
  12. 9minecraft is a known mod reposting website. I advise you to stop downloading and never look for that website again, because there is no guarantee that the mods on there are safe and malware-free. See the FAQ entry and the StopModReposts site for more details.
  13. Please specify which Forge version, 'latest' does not help. Please upload your debug.log. Also, describe the issue in-depth. What did you do, from the moment you started the server, for the issue to happen?
  14. I believe that 1.14.4 Forge is incompatible with Java 9+. Try installing Java 8 (from AdoptOpenJDK) and using that for running Forge. Vanilla Minecraft, thought it is not officially supported, does run on Java 9+. However, Forge 1.14 uses a complicated system that isn't compatible with Java 9+, because of the things needed to allow Forge to run.
  15. The 32.0.66 build removed a method from the FMLServerStartingEvent, which was used by mods to register their commands, and a new event added in its place, (namely, the RegisterCommandsEvent), so mods adding commands needs to be updated for 32.0.67+. However, it seems your version Immersive Engineering has not been updated, so it will not work with your Forge version. Your options are either to downgrade to 32.0.66 or wait until IE releases an update.
  16. Extend `WorldSavedData` and override `read()` and `write()`. You can also create a empty constructor calling the super constructor with the name of your WorldSavedData. If you have a `ServerWorld`, `ServerWorld#getSavedData` returns a `DimensionSavedDataManager`. Call `DimensionSavedDataManager#getOrCreate` (or `#get`), passing in a Supplier that gives new instances of your WorldSavedData, and a string data identifier. I'm not very sure if this is cross-dimensional.
  17. Provide more information. What version of Minecraft and Forge? What did you do in-game for this issue to happen?
  18. Your mod is for 1.12.2. 1.12 is not supported on this forum. Please update to a modern version of Minecraft to receive support.
  19. What version are you modding for?
  20. 1.12 is not supported on this forum. Please update to a modern version of Minecraft to receive support.
  21. Currently, there are three paths where a config is loaded and parsed: the FMLConfig class for fml.toml, the ConfigTracker class for the initial config load at startup, and the ConfigWatcher class for reloading the config when the file is changed on disk. When a config fails to be parsed by Night Config, a ParsingException is thrown. Both FMLConfig and ConfigTracker propagate the exception and crash the game, while ConfigWatcher logs then silently discards the exception. The problem is that the ParsingException message is not user-readable. Parsing errors from invalid syntax give a syntax message ("[client]s" -> "Invalid character 's' after a table declaration."), but corrupted configs will result in "Not enough data available", which is not understandable at first glance to a user. I first made a PR that overwrote any config that failed to load with their default values. LexManos then raised valid points: maybe it is caused by user error? Is something screwing with saving? Never overwrite user data, so they can fix it. I thought about it for a while, thinking of a few solutions (moving the non-parsable config before defaulting to new config) before closing the PR for a new idea. My idea for the PR is this: A new exception in `net.minecraftforge.fml.config`, `ConfigLoadingException`, that wraps around a given `ModConfig` and exception cause and gives a human-readable message: Failed loading config file " + config.getFileName() + " for modid " + config.getModId() Having try-catch blocks in ConfigTracker and ConfigWatcher to wrap the ParsingException with a ConfigLoadingException, and re-throws it. Having a try-catch block in FMLConfig to wrap any ParsingException with a RuntimeException with a more understandable message, like "FML config file {fml.toml} failed to load" I'm thinking of putting something at the end of the messages as a suggestion to the user; something like "...; maybe it's corrupt?" or to that effect. This way, it is immediately obvious with a look at the exception message that a particular config is erroring, and support advice can be tailored: "It seems that ____ config file is corrupted/invalid syntax. Could you delete/open the file?"
  22. See this reddit post and its comments for the full story. TL;DR: the mod author added checks that crash the game when specific mods were installed because of a dispute; checks like that are against CurseForge Terms of Service, so all mods made by them were removed.
  23. Post the installer.log found in the directory of the installer, please.
  24. First, this post should be in the Modder Support forums, as this sub-forum is for user bug reports and support requests. Second, 1.16 rewrote many of the internals regarding dimensions, to make way for data-driven dimensions (JSON files defining dimensions). I may not have first-hand experience, but it might've been removed because it serves no purpose anymore, due to dimensions being defined by JSONs and all that.
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