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Everything posted by sciwhiz12
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The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19 (Latest) and 1.18.2 (LTS).
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That is a known issue: please see issue #8186 for more information and workarounds for the issue.
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Libraries/Dependencies in META-INF not being accessed after build
sciwhiz12 replied to jacrispys's topic in ForgeGradle
What version of Minecraft and Forge is this for? -
This seems to be an issue with OptiFine. Please try removing OptiFine, and see if the issue persists. If it does not happen, then we cannot help, as OptiFine is a closed-source modification. Please report this to the author of OptiFine. If it does happen again, then please upload the new debug.log.
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FML early loading progess - game crashes without any mods
sciwhiz12 replied to Ixashi's topic in Support & Bug Reports
This is a known issue: https://github.com/MinecraftForge/MinecraftForge/issues/7297. Please wait for a fix to be released (such as this PR). Also, please use Java 8 when running Minecraft, as that is the only Java version officially supported by Forge and Minecraft. Newer version should work, but no guarantees will be made. -
1.16.2 startup consistent failure
sciwhiz12 replied to pokeplayzgaming's topic in Support & Bug Reports
For any other readers, please make your own topics instead of posting in another. Thank you. This is a known issue: https://github.com/MinecraftForge/MinecraftForge/issues/7297. Please wait until a fix is released (such as this PR). -
[1.15.2] Cancel Arm Swing on Item Right Click
sciwhiz12 replied to BaileyH's topic in Modder Support
If the item you don't want a swing animation for is your own item, you should be able to override `onItemRightClick`, `onItemUse`, `itemInteractionForEntity`, and return a `ActionResultType.SUCCESS`. -
1.12 is not supported on this forum. Please update to a modern version of Minecraft to receive support.
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I keep getting this error while initializing my game
sciwhiz12 replied to MRxDGuy's topic in Support & Bug Reports
1.8 is not supported on this forum. Please update to a modern version of Minecraft to receive support. -
The Windows installer download option was removed because it was basically a wrapper around the JAR installer. Use the JAR installer. If running the installer does not seem to work, please check that you have Java installed (if not, download from AdoptOpenJDK), or download and run jarfix.
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JUST START MINECRAFT WITH FORGE 1.16 MI CRASHA
sciwhiz12 replied to MirkoITA's topic in Support & Bug Reports
Please post the whole debug.log under the logs directory in your minecraft folder (.minecraft). Use a paste site, like Pastebin or Paste.gg. -
Forge 1.7.10 Crashing While loading mods
sciwhiz12 replied to FireManiac44's topic in Support & Bug Reports
1.7 is not supported on this forum. Please update to a modern version of Minecraft to receive support. -
1.12 is not supported on this forum. Please update to a modern version of Minecraft to receive support.
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Please speak English on this forum, so more users can understand your problem and help you resolve it. Thank you.
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1.12 is not supported on this forum. Please update to a modern version of Minecraft to receive support.
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1.12 is not supported on this forum. Please update to a modern version of Minecraft to receive support.
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`javafml: 33` means that the Tiny Mob Farm mod can only run on 1.16.2; `32` is the version for 1.16.1. Update to 1.16.2.
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Game crashes after launching w/ mods
sciwhiz12 replied to dietwater's topic in Support & Bug Reports
1.8 is not supported on this forum. Please update to a modern version of Minecraft to receive support. -
1.12 is not supported on this forum. Please update to a modern version of Minecraft to receive support.
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From what I know, there is no way to define conditional dependencies with the Forge-provided mods.toml system. However, you could do it through code: detect if OptiFine is loaded (by which means, I do not know), and if that is present and OptiForge is not [ModList.get().isLoaded(<modid>)], then do some action (throw an exception, log a message, show a screen after loading, etc.).
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The configs/files in defaultconfigs (or the folder that is set in configs/fml.toml) will be copied to the serverconfigs folder of any newly created world. This is most likely for use by modpack developers, so they can setup the server configs they want to load every time a world is made in singleplayer.
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EntityPlayerMP is from an outdated version. Please update to a modern version of Minecraft to receive support.
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[Solved[[1.16.1] Getting Entity from PacketBuffer
sciwhiz12 replied to DavidQF555's topic in Modder Support
Give the code for when you open the Gui (the call to `NetworkHooks#openGui`). Your error is most likely from either not writing the data to the packet buffer, or calling the read and write methods of mismatched types (writeInt and readVarInt are two different methods with different effects). You do not need to use DistExecutor. You already have an instance of PlayerInventory, which has a PlayerEntity in the `player` variable, which has the player's World in the `world` variable. I suggest you inline your `getEntityFromBuf` method into the `create` method if there are no other classes calling that method, as it is unnecessary. I also suggest double-checking your code in CustomContainer, if there are places that will error if `null` is the entity passed into the constructor. -
Forge 1.16.1 corrupted my old game file
sciwhiz12 replied to Ham.24's topic in Support & Bug Reports
Unfortunately, without backups, there is no surefire way to fix your world. The possible solutions for a corrupted world vary from issue to issue, but as you are made aware on the Main Menu, Forge 1.16 is in BETA. Stability is not yet guaranteed. Futhermore, you should always make a backup when upgrading between major Minecraft updates, and especially when using Forge in BETA. The only advice I can give for you is to create a new world with the same seed, /give yourself all your items, and rebuild from there. (Or use some kind of worldediting mod to copy chunks from a fresh, same-seed world, but that would require more effort on your part) -
[Solved] Is there a way to register TileEntities from an array?
sciwhiz12 replied to BlockyPenguin's topic in Modder Support
See the documentation on registries and registering objects. Ignore the version difference, it's all the same in 1.15+ (except that its `DeferredRegister.create(...)`, not `new DeferredRegister(...)`)