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Luis_ST

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Everything posted by Luis_ST

  1. 1.14 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  2. https://forge.gemwire.uk/wiki/SimpleChannel#Sending_to_Clients what D7 means is why you send a packet from the client to the server to get a structure location
  3. Optifine has at the moment no compatible version with Forge in 1.18
  4. delete this client config file
  5. no Architectury is the mod that caused the error, the mod does not work on a dedicated server, i would recommend you to report the bug to the Mod author
  6. did you read the doc? since you forgot the @Mod.EventBusSubscriber annotation
  7. post update code
  8. https://mcforge.readthedocs.io/en/latest/events/intro/#automatically-registering-static-event-handlers
  9. Error in Create, make sure you use the latest version. If you already use it, report the bug to the Mod author.
  10. a Supplier with the EntityType you want to spawn with it
  11. show the complete RegistryObject, you tried to create
  12. you need to create a new ForgeSpawnEggItem and not a SpawnEggItem!
  13. this is at the moment not implemented, since vanilla changed the Biome generation, and the old Forge patch doesn't work anymore you need to wait till it's will be added back
  14. Error in Architectury, make sure you use the latest version of the Mod. If you already use it, report the bug to the Mod author.
  15. for simple testing if a method is called is System.out enough, the Logger first gives information about the time and the thread, which is sometimes useful for debugging and second if you want to check some parameters the Logger is the better option than System.out, since you can do things like that: public void foo(int x, int, y, int z) { LogManager.getLogger().log("Do foo at X:{}, Y:{}, Z:{}", x, y, z); //some code } i also would recommend you to use the Logger instead of System.out, simply to match with vanilla
  16. What's then the problem? As uSkizzik already mentioned Forge has their own SpawnEggItem use it
  17. Did you create your own LiquidBlock and did you replace all vanilla fluid Field with the getter for the Forge Field? If yes show your code (fo this in your town thread)
  18. serialize will save data of for example a Capability into a Tag and deserialize will read the data from the Tag into the Capability Basically you can say serialize save things (to disk) and deserialize read things (from disk)
  19. define "bigger"
  20. are the serializeNBT and deserializeNBT method called, use Debbuger?
  21. there is only one .gitignore file which comes with the mdk. It can be that there was another .gitignore file create when you create the git repo
  22. you need to register a RenderType for your Block, call ItemBlockRenderTypes#setRenderLayer in FMLClientSetupEvent and use cutout as RenderType
  23. Is that a question? If yes, your capability should be saved since your CapabilityProvider implements ICapabilitySerializable

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