Everything posted by Draco18s
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[1.12.2] Blockstate
Just because you have a TE doesn't mean that its data is automatically sent to the client.
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[1.14.4] change vanilla recipes to craft something else.
Create new recipe files and place them in the correct data location (under /minecraft)
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[1.14.4] make upgradeable blocks?
Blockstates
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[1.14.4] any tutorials on how to create a custom furnace?
Yes. Nothing will ever save you from having to do this. You must always register your things. Nothing's stopping you from doing this.
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How to change attribute of item stack? 1.12.2
Its what Forge does in 1.14 instead of the /* === FORGE START === */ chunks.
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[1.14.4] any tutorials on how to create a custom furnace?
Take a look at how vanilla sets up furnace recipes. You will probably end up extending AbstractFurnace and setting up a new registry (they're not that difficult).
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[Contributing 1.14.x] [Solved] How to use test mods when building using eclipse?
The test mods are included in the workspace already, you just have to create a new one (in src/test/java/net/minecraftforge/debug/) and add it to the mods.toml (src/test/resources/META-INF/). See the files changed: https://github.com/MinecraftForge/MinecraftForge/pull/6267
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[SOLVED][1.12.2]Double-part flat block(like beds) gives no texture
Also, you should definitely use @ObjectHolder annotations, it will prevent stuff like that.
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[1.14.4] How to add new enchant to my creative tab
Well, new Item would be wrong...That item wasn't registered with the item registry. In fact, Enchantments don't have an inventory representation. Enchanted Books do.
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[1.12.2] How would I best add a stamina system?
Don't send the refill packets that often. Just let the client assume its own refill and do a double-check when they use some on the server side. You can send occasional resync packets (player hits full, hits zero, hits half. ...)
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[1.14.4] How to view minecraft source from Eclipse
Look in your IDE under Reference Libraries.
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[1.14.4] Custom signs
You need to show more of your code, preferably as a working git repo
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[1.14.4] Remove a vanilla loot pool
See this comment: https://github.com/MinecraftForge/MinecraftForge/pull/5871#issuecomment-542697064
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[1.14.4] Why are my tree's leaves always decaying?
This checks tags, ptrobably. You didn't add your logs to the logs tag.
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[1.14.4] How to make custom blocks count as logs
You mean like this page? https://minecraft.gamepedia.com/Tag#Usage
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Problem with textures
Threes aren't the same.
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[1.14-newer] deprecated method onBlockActivated
....I will let you look at the code and the wiki yourself
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[1.14.4] create ItemStack using registry name?
It takes 100,000 to even calculate preformance.
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Creating Sub Classes for Blocks v1.14.4
Because that isn't the method or its signature? Like, actually use your IDE
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Probably at this point, Problematic Code #14
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See where it says "tm" in the json file? That's your mod ID. Your mod ID and your asset directory are the same thing. Except they're not, because you named the asset directory "bnjasaavtm" Also also Problematic Code #10, #14 Code Style #1, #3, #4
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[1.14.4] create ItemStack using registry name?
ForgeRegistries.ITEMS.getValue(key) I'm not sure how you couldn't find that. You can construct a resource location from a string. String -> RL -> Item -> Stack
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Error while testing my mod
It's almost certainly Harry Talks. If it isn't him, then someone parroting him.
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[
https://github.com/Benja0516/TestMod/blob/master/src/main/resources/assets/bnjasaavtm/models/item/diamondapple.json#L4 That isn't the correct path to your texture.
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Error while testing my mod
I also see: Problematic Code #10, #14 Code Style #1, #3, #4
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