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Draco18s

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Everything posted by Draco18s

  1. does not match rc:models/items/broken_heart.json
  2. You're going to need to show that. It's likely that your folder names don't match exactly.
  3. I'm still seeing this error.
  4. liquid level 0 = source block. Frost Walker only turns source blocks into things. As Cadiboo says, Frost Walker doesn't make ice, it uses a separate block. https://minecraft.gamepedia.com/Frosted_Ice
  5. You need to pass the value to your item's constructor and store it in a field, then return that field in the overridden function. I'm pretty sure D7 already said this.
  6. Why are you still using the deprecated IFuelHandler?
  7. If your items set their own registry name, yes.
  8. Ah, yes. I missed seeing the break/incorrect visual parsing. In any case, yes, you want to use an Init method.
  9. Congrats you've created an array of nulls!
  10. You're missing the proxy field.
  11. Are you modding for 1.13 with Forge? Yes? Where'd you get it?
  12. It must be leftover/obsolete code in my own mod, then. Because I know that at one point it was necessary.
  13. Can you post the whole model file? Also, "1.42413e-16" can be changed to "0" just fine.
  14. I don't think you understand how events work. http://mcforge.readthedocs.io/en/latest/events/intro/
  15. 1 meter. But I think all you have to do is make the object 1 whatever-unit-your-modeling-program-uses so that the output OBJ file has all of the coordinates in the [0-1] range as well.
  16. The only other thing I suggest you do is get rid of the IHasModel interface, if you have one per Code Style #3. Your ModelRegistryEvent handler can do all of the work just fine without having to cast and request.
  17. Step 1: look at what vanilla did Step 2: copy what vanilla did Step 3: make desired changes Now, vanilla did do some right dumb shit in a few places (such as using two different blocks for the furnace, while its possible to use only one), but you can get most of the way to what you want with this process. The main issue is that you'll need to override shouldRefresh in your TileEntity class and return true only when your TE should be destroyed/recreated fresh.
  18. Try returning something other than NULL_AABB. I realize that Minecraft uses it and it doesn't crash, but I can't figure out why your block is a problem.
  19. Draco18s replied to Avanyt's topic in Modder Support
    This: Does not match this: Yes it does. The package name needs to match the string 100% exactly.
  20. Draco18s replied to Avanyt's topic in Modder Support
    Show your ClientProxy class.
  21. An ItemStack is passed to getItemBurnTime. You need to compare the itemstack's item to see if it's yours.
  22. Caused by: java.lang.RuntimeException: OBJLoader.Parser: Exception parsing line #104: `vt -0.087167 -0.000000` IIRC the Minecraft OBJ loader does not take texture UV coordinates.

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