Everything posted by Draco18s
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Having some problems with doors [1.12.2]
Post your code. We're not telepathic.
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Edit a specific Lore entry in NBT
No.
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Constantly update the state of a block
I really don't think you understand how blocks work at the most fundamental level.
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Item textures not loading (no errors in the console)
Maybe not. But ItemBlocks do.
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If Statement Getting Ignored
I beg to differ http://lmgtfy.com/?q=Learn+java
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If Statement Getting Ignored
That's a quote in his signature from years ago. He put it in his sig because he thought it was funny. As for a nudge in the right direction, it's called "Google."
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Item textures not loading (no errors in the console)
Where are you calling ModelLoader.setCustomModelResourceLocation?
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Grass Block JSON
- [1.12.2] Exception loading model for variant
"facing=northm, working=false" != "facing=northm,working=false" also "northm" != "north"- [1.12.2] DoubleBlockPlant not rendering (black and purple boxes)
The only errors there are for cucumber.- Key Binds not working
- Key Binds not working
There is, but you should not do it that way.- Compilation Error
ModelRenderer; is not a statement http://www.cs.toronto.edu/~reid/web/javaparams.html Also, welcome to my ignore list.- Key Binds not working
Sorry, its TickEvent.PlayerTickEvent Also, as you're using it to check keybinds on the client side, use TickEvent.ClientTickEvent instead.- Compilation Error
You have a type ModelRenderer but no variable name.- Blockstate variant particles mixed up. [SOLVED]
Ok, then I don't know- Compilation Error
That code is kind of long. What's the error and where does it occur?- Blockstate variant particles mixed up. [SOLVED]
https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/resources/assets/harderfarming/blockstates/tanner.json#L5- Help with inventory syncing
http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/- Key Binds not working
Why are you using LivingUpdateEvent and not PlayerUpdateEvent?- [1.12.2] DoubleBlockPlant not rendering (black and purple boxes)
That's not a Minecraft project. Nor the longest class file I've got, just the first one I found that was super big. As for what it does, its the base class that handles entities (think zombies) for that project. Serialization is 150 lines, deserialization is 200, 90ish fields and properties. The function for taking damage is 250 lines long. You didn't post a log.- [SOLVED] TESR - rotations
*I* don't understand quaternions. I just know what they're good for.- [1.12.2] DoubleBlockPlant not rendering (black and purple boxes)
If you're going to do that... Move your enum variant and definitions into the tomato class. You want a clean double plant class? Then remove all of the specific stuff from it. Also AH HAHAHAHA- [1.12.2] Setting a delay for onItemRightClicked
Better idea, store the world time and compare. Modifying an item's NBT data every frame cause the client to think you have a new item and play the re-equip item animation.- [1.12.2] DoubleBlockPlant not rendering (black and purple boxes)
There are still some additional functions you need from BlockDoublePlant: onBlockPlacedBy (yours is wrong), canPlaceBlockAt, and onBlockHarvested and you need to call setDefaultState in the constructor (look at BlockDoublePlant) Optionally you may also want to include: isReplaceable, getItemDropped (yours differs), and removedByPlayer - [1.12.2] Exception loading model for variant
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