Everything posted by Draco18s
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[1.9.4] Problem with crops
Fuck, I hate this "make the proxy do all of the main class" shit. Because now I need your common proxy.
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[1.9.4] Problem with crops
Fuck, I hate this "make the proxy do all of the main class" shit. Because now I need your common proxy.
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[1.9.4] Problem with crops
I said your MAIN class.
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[1.9.4] Problem with crops
I said your MAIN class.
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[1.9.4][SOLVED] canBlockSeeSky Only Returns False
Light values are cached, seeing sky requires iterating over the entire column of blocks to make sure they are all air/non-solid.
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[1.9.4][SOLVED] canBlockSeeSky Only Returns False
Light values are cached, seeing sky requires iterating over the entire column of blocks to make sure they are all air/non-solid.
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[1.9.4] Problem with crops
I do not understand the error. But if it is as the other folks are saying: Show your whole main class.
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[1.9.4] Problem with crops
I do not understand the error. But if it is as the other folks are saying: Show your whole main class.
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[1.8.9] Wrong light on TESR cable
Ah, so if the name tag was like an Entity name tag in that it always faces the camera, that would require a TESR.
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[1.8.9] Wrong light on TESR cable
Ah, so if the name tag was like an Entity name tag in that it always faces the camera, that would require a TESR.
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[SOLVED][1.9.4] Transparent texture not rendering correctly
You need to set the block model in the JSON file to CUTOUT or TRANSPARENT. Look at (colored) glass. isOpaqueCube() has nothing to do with rendering.
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[SOLVED][1.9.4] Transparent texture not rendering correctly
You need to set the block model in the JSON file to CUTOUT or TRANSPARENT. Look at (colored) glass. isOpaqueCube() has nothing to do with rendering.
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[1.9.4] Problem with crops
Holyshit a crop related problem that's not a NPE! And one that makes no sense to me.
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[1.9.4] Problem with crops
Holyshit a crop related problem that's not a NPE! And one that makes no sense to me.
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[1.8.9] Wrong light on TESR cable
Knowing that I should use TESR less often, but having previously done so anyway (learning and not knowing how to turn a Tecne model into a ISBRH at the time and now we have the baked models)... Can you render name tags through the simpler systems? I'm not entirely sure either way. This is what I mean: The block renders both it's contents (1 item) and the item's name.
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[1.8.9] Wrong light on TESR cable
Knowing that I should use TESR less often, but having previously done so anyway (learning and not knowing how to turn a Tecne model into a ISBRH at the time and now we have the baked models)... Can you render name tags through the simpler systems? I'm not entirely sure either way. This is what I mean: The block renders both it's contents (1 item) and the item's name.
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[1.9.4][SOLVED] canBlockSeeSky Only Returns False
Nope. It assumes that the block pos being checked must itself be transparent. I'm sure there's a good reason (it makes sense after the fact, but as for the decision process, I am not sure). Was something I discovered myself back in 1.7.10
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[1.9.4][SOLVED] canBlockSeeSky Only Returns False
Nope. It assumes that the block pos being checked must itself be transparent. I'm sure there's a good reason (it makes sense after the fact, but as for the decision process, I am not sure). Was something I discovered myself back in 1.7.10
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[1.9.4] [UNSOLVED] Build Number
It won't get called unless you tell gradle it needs to be called. There's two ways to do this. I think. #1: nameOfJarTask.dependsOn('incrementBuildNumber') #2: task releaseJars(type: Copy) { from incrementBuildNumber from nameOfJarTask } You might have to play around with it or do some research on your own. But I've got lines like that to do some specialized build tasks myself.
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[1.9.4] [UNSOLVED] Build Number
It won't get called unless you tell gradle it needs to be called. There's two ways to do this. I think. #1: nameOfJarTask.dependsOn('incrementBuildNumber') #2: task releaseJars(type: Copy) { from incrementBuildNumber from nameOfJarTask } You might have to play around with it or do some research on your own. But I've got lines like that to do some specialized build tasks myself.
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[1.8.9] Custom Mob Drops Only With Specific Item?
And make sure its not null
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[1.8.9] Custom Mob Drops Only With Specific Item?
And make sure its not null
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[1.8.9] Custom Mob Drops With Chance To Drop?
This is stupid easy. 1) Pick any point in there where it's clear that the player has used the right tool and has slain the right creature, but before the drop is added 2) Get a random number 3) If(rand < threshold) { //add drop }
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[1.8.9] Custom Mob Drops With Chance To Drop?
This is stupid easy. 1) Pick any point in there where it's clear that the player has used the right tool and has slain the right creature, but before the drop is added 2) Get a random number 3) If(rand < threshold) { //add drop }
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[1.8.9] Custom Mob Drops Only With Specific Item?
Probably because the event has different fields. Look at the LivingDropsEvent class and see if you can trace your way back to a player. One exists. It's not hard to find.
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