Everything posted by Draco18s
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[1.9] Mob sounds do not work.
You still need to register your sound event, like blocks and items and rendering, sounds still need to be registered.
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[1.7.10] How to set item/block texture using part of huge united texture
There's even a function in GIMP to rapidly slice up an image into slices. It's called Slice.
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[1.7.10] How to set item/block texture using part of huge united texture
There's even a function in GIMP to rapidly slice up an image into slices. It's called Slice.
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[1.9.4]Crash in minecraft server
That is not how programming works. It especially doesn't work when you take what people tell you and then not do that thing and expect the same results.
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[1.9.4]Crash in minecraft server
That is not how programming works. It especially doesn't work when you take what people tell you and then not do that thing and expect the same results.
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Automating the Forge Installer
1. Go here 2. Click this button 3. Run 4. Click that button 5. 6. Profit 7. Forge installed Installing Forge is literally the easiest it has ever been.
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Automating the Forge Installer
1. Go here 2. Click this button 3. Run 4. Click that button 5. 6. Profit 7. Forge installed Installing Forge is literally the easiest it has ever been.
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[1.6.4] [Solved] Issues adding block type fuels using FuelHandler
Its been a long time since I worked with 1.6, but I'm pretty confident that diesieben is correct.
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[1.6.4] [Solved] Issues adding block type fuels using FuelHandler
Its been a long time since I worked with 1.6, but I'm pretty confident that diesieben is correct.
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[1.8.9] Error
java.lang.NullPointerException at net.minecraft.client.resources.model.ModelBakery.registerItemVariants(ModelBakery.java:759) ~[forgeSrc-1.8.9-11.15.1.1722.jar:?] at com.MonstrousApple.mod.proxy.ClientProxy.registerModelBakery(ClientProxy.java:58) ~[bin/:?] You have a NPE created when your registerModelBakery passes something (likely a null object) to ModelBakery.registerItemVariants
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[1.8.9] Error
java.lang.NullPointerException at net.minecraft.client.resources.model.ModelBakery.registerItemVariants(ModelBakery.java:759) ~[forgeSrc-1.8.9-11.15.1.1722.jar:?] at com.MonstrousApple.mod.proxy.ClientProxy.registerModelBakery(ClientProxy.java:58) ~[bin/:?] You have a NPE created when your registerModelBakery passes something (likely a null object) to ModelBakery.registerItemVariants
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[1.8.9] While Holding Item Get Potion Effect?
Apparently.
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[1.8.9] While Holding Item Get Potion Effect?
Apparently.
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Block mapping texture
No, actually it doesn't. Wool is 1 block with 16 textures differentiated by metadata. Or you could look at the Furnace or the Log. Furnace uses 3 textures and displays them on different sides while the log does a combination of both.
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Block mapping texture
No, actually it doesn't. Wool is 1 block with 16 textures differentiated by metadata. Or you could look at the Furnace or the Log. Furnace uses 3 textures and displays them on different sides while the log does a combination of both.
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[1.8.9] While Holding Item Get Potion Effect?
Jeus H Chirst on a fucking stick. public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean am_I_holding_this_item) { if(am_I_holding_this_item) { Player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 50, 0)); } } Fuck. Was it really that hard?
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[1.8.9] While Holding Item Get Potion Effect?
Jeus H Chirst on a fucking stick. public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean am_I_holding_this_item) { if(am_I_holding_this_item) { Player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 50, 0)); } } Fuck. Was it really that hard?
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Block mapping texture
- Block mapping texture
- [1.8.9] While Holding Item Get Potion Effect?
Also, why are you adding the duration as 1 - 1 ?- [1.8.9] While Holding Item Get Potion Effect?
Also, why are you adding the duration as 1 - 1 ?- [1.8.9] While Holding Item Get Potion Effect?
Regeneration works based on ticks remaining. If that value doesn't change, then no effect is actually granted.- Introduction and New Server for Forums!
Glad you fixed it. And I hear you on wading through 10 year old code. Hell, some of my code from only three years ago I take a look at and go "thank god there aren't bugs in there, because fixing them will require a total rewrite."- [1.9.4] Fruit tree
Step 1: Make a custom tree (as Orange says) Step 2: Make the leaf block periodically spawn fruit "blocks" below it (you'll want a block that renders an item inside it and drops said item when broken).- Block mapping texture
If only vanilla had a block like this that you could look at. - Block mapping texture
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