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Draco18s

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Everything posted by Draco18s

  1. I said you need "This line equivalent" I didn't say "add this and only this, nothing else." I figured you were smart enough to go "oh hey, that holding variable, maybe I should copy that too."
  2. I said you need "This line equivalent" I didn't say "add this and only this, nothing else." I figured you were smart enough to go "oh hey, that holding variable, maybe I should copy that too."
  3. Not easily. The smooth lighting calculations are very complex and involve getting the light levels at each of the adjacent 26 blocks and doing some interpolation and setting the light value per-vertex.
  4. Not easily. The smooth lighting calculations are very complex and involve getting the light levels at each of the adjacent 26 blocks and doing some interpolation and setting the light value per-vertex.
  5. You can just create a new ItemStack of the ItemWritableBook instance (check the Items list) and apply the correct NBT tags. You can now clone and distribute this itemstack however.
  6. You can just create a new ItemStack of the ItemWritableBook instance (check the Items list) and apply the correct NBT tags. You can now clone and distribute this itemstack however.
  7. Cactus uses the onCollide method, which not all blocks override.
  8. Cactus uses the onCollide method, which not all blocks override.
  9. Actually an ItemEntity containing an ItemStack.
  10. Actually an ItemEntity containing an ItemStack.
  11. Put the addInfo method in MAItemSeeds and MAArrowMouldDurableTools.
  12. Put the addInfo method in MAItemSeeds and MAArrowMouldDurableTools.
  13. ...take the holding line from your ore drop event?
  14. ...take the holding line from your ore drop event?
  15. Attempts #1 and #3 look identical to me. By the way, you have an empty block: { } You can remove that. As for the desired behavior: Define "not working." What is it that the code does that you don't want or what is it that the code isn't doing that you do want?
  16. Attempts #1 and #3 look identical to me. By the way, you have an empty block: { } You can remove that. As for the desired behavior: Define "not working." What is it that the code does that you don't want or what is it that the code isn't doing that you do want?
  17. Oh you didn't check what sword the player is holding. This line equivalent: if (holding != null && holding.getItem() instanceof MABlazePickaxeTool) {
  18. Oh you didn't check what sword the player is holding. This line equivalent: if (holding != null && holding.getItem() instanceof MABlazePickaxeTool) {
  19. Your prior code should work. I don't see anything wrong with it.
  20. Your prior code should work. I don't see anything wrong with it.
  21. Note that Survival Single Player is still a Client/Server relationship. It's a local server thread with a single player connected.
  22. Note that Survival Single Player is still a Client/Server relationship. It's a local server thread with a single player connected.
  23. Technically a 1x1x1 block can have bounds that exceed 1x1x1, but only in the +Y (skyward) direction. See: BlockFence

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