Everything posted by Draco18s
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[1.7.10] How to learn how to fix a hitbox on custom model?
Technically a 1x1x1 block can have bounds that exceed 1x1x1, but only in the +Y (skyward) direction. See: BlockFence
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[1.9.4] Block rendering crashes Minecraft
Item item = Item.getItemFromBlock(block); is returning null because you didn't register an ItemBlock for your block. That no longer happens automatically.
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[1.9.4] Block rendering crashes Minecraft
Item item = Item.getItemFromBlock(block); is returning null because you didn't register an ItemBlock for your block. That no longer happens automatically.
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[1.7.10] Syntax error on tokens, ConstructorHeaderName expected instead
Well, the line ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTest.class, render1); is outside a method, which is Not Correct.
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[1.7.10] Syntax error on tokens, ConstructorHeaderName expected instead
Well, the line ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTest.class, render1); is outside a method, which is Not Correct.
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[1.9] Hit Entity Method Not Working
Largely speaking, everything is still correct. There's been a reduction in buses for 1.9 (there's only one now, the split wasn't very meaningful) and some event names/properties have changed, but it should still be sufficient to get started.
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[1.9] Hit Entity Method Not Working
Largely speaking, everything is still correct. There's been a reduction in buses for 1.9 (there's only one now, the split wasn't very meaningful) and some event names/properties have changed, but it should still be sufficient to get started.
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[1.9] Hit Entity Method Not Working
You need an event.
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[1.9] Hit Entity Method Not Working
You need an event.
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[1.8] Give custom written book to player?
Its not recognized as a written book because it's not an ItemWritableBook.
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[1.8] Give custom written book to player?
Its not recognized as a written book because it's not an ItemWritableBook.
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[1.8.9] [SOLVED] Custom log somehow gets wrong metadata
In that case, it probably was. Non-running TEs (furnaces would still have an update tick) would run pretty fast, but there is memory overhead. Note that we're not saying "Don't use a TE for this" but "TEs do require extra resources: be careful."
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[1.8.9] [SOLVED] Custom log somehow gets wrong metadata
In that case, it probably was. Non-running TEs (furnaces would still have an update tick) would run pretty fast, but there is memory overhead. Note that we're not saying "Don't use a TE for this" but "TEs do require extra resources: be careful."
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[1.6.4] Issues with fuels added using Fuel Handler not working
So remove that? Seriously!?
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[1.6.4] Issues with fuels added using Fuel Handler not working
So remove that? Seriously!?
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[1.9] Custom Shapeless Recipe based on Item amount
If you're using a custom crafting bench, absolutely. I've got a "Sifter" machine that takes inputs of size 8 and produces an output of size 1 (turns Tiny Dust into Dust). Ditto for a "compactor" (turns Snowballs into Snow, etc)
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[1.9] Custom Shapeless Recipe based on Item amount
If you're using a custom crafting bench, absolutely. I've got a "Sifter" machine that takes inputs of size 8 and produces an output of size 1 (turns Tiny Dust into Dust). Ditto for a "compactor" (turns Snowballs into Snow, etc)
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[1.8.9] [SOLVED] Custom log somehow gets wrong metadata
I've accidentally turned the entire world into chests once. It was awful.
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[1.8.9] [SOLVED] Custom log somehow gets wrong metadata
I've accidentally turned the entire world into chests once. It was awful.
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[1.9] Mob sounds do not work.
You still need to register your sound event, like blocks and items and rendering, sounds still need to be registered.
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[1.9] Mob sounds do not work.
You still need to register your sound event, like blocks and items and rendering, sounds still need to be registered.
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[1.7.10] How to set item/block texture using part of huge united texture
There's even a function in GIMP to rapidly slice up an image into slices. It's called Slice.
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[1.7.10] How to set item/block texture using part of huge united texture
There's even a function in GIMP to rapidly slice up an image into slices. It's called Slice.
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[1.9.4]Crash in minecraft server
That is not how programming works. It especially doesn't work when you take what people tell you and then not do that thing and expect the same results.
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[1.9.4]Crash in minecraft server
That is not how programming works. It especially doesn't work when you take what people tell you and then not do that thing and expect the same results.
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