Everything posted by Draco18s
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[1.7.x] why can't use getDescriptionPacket()
You also shouldn't be sending the packet yourself.
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Setting up MCP-Workspace for old Forge versions[1.5.2&1.6.4]
I don't think anyone uses 1.5.x anymore. 1.6.x is going to be very rare (and there is a gradle version).
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[1.8] Pictures in GuiScreen
Yup, case matters when compiled. Windows doesn't give a shit.
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[1.8] Using server json instead of the clients?
By the way, sending the json file is perfectly acceptable: it had already been serialized and you've already got the code that deserializes it and stores it in a map. Why the conversion to a separate serialized data type?
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Setting up MCP-Workspace for old Forge versions[1.5.2&1.6.4]
You CAN still work with old versions, but the download url has changed and the build scripts for all those versions was not updated. A little research cam uncover the new url, and you can insert it into the old build config file (I forget where) and it will work. But again, why?
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[1.8] Getting Information About Any Player
I don't think that auth server would even have a clue as to whether the person is currently online or not, much less which server they are on.
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[Solved][1.8.8] Mathematical operation in item's onUsage() method
That's the one. I haven't migrated to 1.8 yet, but I have heard about the method.
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[Solved][1.8.8] Mathematical operation in item's onUsage() method
The item "moves" every tick because when you modify the stackTagCompound Minecraft sees it as being a new item stack, not the same item stack. I believe there is a method in the Item class called shouldRefresh or similar. You'll need to override that to return false.
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[1.8] Pictures in GuiScreen
Also do this for me: (This is my own resources, I'm interested in seeing yours, open up just enough to show me the compostbin.png)
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[1.8] "Singularity" (Black Hole)
Go look at the nametag code.
- [1.8] Pictures in GuiScreen
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[1.8] "Singularity" (Black Hole)
A texture with a circle drawn on it and rendered so that it always faces the player doesn't require much know how, just a little trig
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[1.8]Advanced configfile change values and writen again <Solved>
getInteger(...) is a convenience method wrapped around getProperty(...).getInt()
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Entity's nametag is always showing
No, it wouldn't, it just isn't a thing you should be doing.
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Entity's nametag is always showing
1) show your render class 2) don't use registerGlobalEntityID
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[1.8]Advanced configfile change values and writen again <Solved>
config.set (property) Use your IDE
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[1.8]Scale of a ModelBiped
Or more specifically, you need to wrap the GL11 calls around the render function for the part.
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[1.8] Entity Not Rendering
Ah. Well. As long as it is being used correctly.
- [1.8] Entity Not Rendering
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[1.8] Entity Not Rendering
mo, your RenderTroop constructor.
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[1.8] "Singularity" (Black Hole)
That's the one. It isn't called "sand" anymore because it now handles any and every block.
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[1.8] Help with adding a new variable to every Item and Block
The config folder is a Forge thing not a vanilla thing. And just because you're using json not .config doesn't mean it isn't a config file. Add to that the fact that the /assets directory doesn't exist when you distribute your mod.
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[1.7.10] Changing the volume of a sound while it is playing
Proper naming convention would slow that MyClass is a class where myClass is an instance. Or better yet, myLocallyIntelligentName so that you don't HAVE to make the distinction, but Classes should always start with a capital letter and instances a lower case letter.
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[1.8] How to convert my ArrayList back into my HashMap
Pretty sure we mentioned that a couple times... Ah, yes, here:
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[1.8] "Singularity" (Black Hole)
There is no EntityFallingGravel. It uses the same EntityFallingSand.
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