Everything posted by Draco18s
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[1.14.4] Why are chunks of the sources missing?
You can contribute. http://mcpbot.bspk.rs/ Mod Coder Pack. SRG isn't an acronym, I keep forgetting what its origin is, but it doesn't mean anything. Its just the name of the package that does that particular step.
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What actions are appropriate for remote worlds?
Anything that is: - information display - input handling - visual - audio Even particles are technically server side entities (though some purely visual client-side only effects do exist).
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[1.14.4] Why are chunks of the sources missing?
Those are SRG names. Minecraft vanilla is obfuscated (a.a, b.cf, ee.q) and so the deobfuscation process translates those names (which change every version) into a consistent pattern of SRG names (that don't change often, if at all) before being made human readable by replacement with MCP names. MCP names are entirely human generated as a community effort. If an MCP name does not exist, then the SRG name is used.
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Cannot see the block real texture
Jesus H Christ. What is so hard about finding the latest.log and copying all of it? Are you even reading my posts? If it doesn't fit, use fucking pastebin.
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Cannot see the block real texture
- Cannot see the block real texture
That's not the whole log. Notice what you posted starts with "Connected to a modded server" and not "Running with arguments"- [1.14.4]Render a liquid inside the tank graphic bug
Because lava isn't biome tinted?- [1.14.4]Render a liquid inside the tank graphic bug
Water is biome-color-multiplied.- [1.15.2] Cannot create translucent blocks
https://www.minecraftforge.net/forum/search/?q="1.15" transparent&type=forums_topic&updated_after=any&sortby=relevancy&search_and_or=and Fourth result.- Using BlockStateProvider
Also at 645 lines, that sounds like more work than just writing the json by hand.- [1.15.2] Why are there two seperate event busses?
Because mod loading is threaded.- Stopping and Checking Sound
I never got around to doing it with 1.14+, but if you wanted to check out the sounds I did for 1.12: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/ores/client/SoundWindmill.java It was a block positioned sound, but I would probably handle an item similarly.- [1.12.2] java.lang.NoSuchFieldError: isRemote
- Stopping and Checking Sound
You will need to make your own Sound class object so that you can control when it is playing. Ambient sounds are controlled by vanilla code in other ways.- [1.15.2] Tile entity renderer does not see items
This: You don't need it- The import net cannot be resolved
Well you should because that's where all of the vanilla code lives. In your project view window there should be a place called "referenced libraries" and it should contain about 50-60 items.- [1.15.2] Tile entity renderer does not see items
https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/entity/SifterTileEntity.java#L39- Detect player from whom damage is received
PlayerHurtEvent or LivingHurtEvent (I forget if the former exists). The DamageSource object contains such information.- [1.15.2] Why are there two seperate event busses?
They serve different purposes: The MOD bus is for lifecycle events (registry events, etc) and the FORGE bus is for gameplay events. They are separate because they are separate classifications of events.- Urgent: Desperately Need Help With Update
Ugh. Don't remind me. I've spent the better part of that six months not doing anything because of a hard dependency that I'm both unwilling to abandon and unable to get updated. Worldgen is complicated.- Adding harvest level/tool type
*COUGH* *HACK* *CHOKE* I wonder what this does- [1.14.4] Item model not registering
Problematic Code #14- Urgent: Desperately Need Help With Update
If that code is from 1.7, you need to delete everything and start over. So much has changed even from 1.12 that it's advised to rewrite from scratch (and going from 1.7 to 1.10 was a complete rewrite).- [1.14.4] Item model not registering
Show this. This is no longer true.- Why do some mods with worldgen inconsistently lag and the others do not?
Investigations of vanilla code is what results in the +8,+8. Worldgen is threaded and different as of 1.14, so I'm not entirely sure how true it still is, but I haven't had time to investigate. - Cannot see the block real texture
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