Jump to content

MoeBoy76

Forge Modder
  • Posts

    129
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by MoeBoy76

  1. SafePlace is not meant to he used on the client, it is dedicated server only
  2. Just for reference, you cannot connect to a local server using your public IP, your computer will simply refuse every time, so if you are the only one testing changes then you won’t see any change
  3. i recommend dropping your RAM to 6 and enabling VBOs
  4. 1.8 was the removal of numerical IDs in favour of names
  5. i highly recommend asking for support in the Pixelmon Discord: https://pixelmonmod.com/discord
  6. A Vanilla server running on 512MB will struggle, i generally start with 1GB, adding mods my advice is to start at 3GB, usually 8GB is the max needed otherwise you will lose performance from GC and likely have a poor configuration (eg too many entities)
  7. The issue is that SpongeForge requires at least Java 8 update 20
  8. Here are my thoughts regarding what you have said: Optifine has a preview version for 1.13 out that was released last week, i assume this still includes shaders (The GLSL dev let the Optifine dev take over) LiteLoader likely hasn’t needed any updates, Mumfrey is likely busy with other things, such as Mixins and Sponge There can’t be any mods for 1.13 without Forge or LL having a version out to load the mods Since Mojang basically overturned everything there are likely a lot of new things that people are working out for RPs/datapacks for 1.13, i’m sure they will update in time too
  9. bukkit is not compatible with Forge or Sponge as the API is severely outdated, the last bridging version was in Minecraft 1.7.10 before bukkit was DMCA’d on the other hand, Sponge has a decent API and a decent amount of plugins but anything Sponge can do Forge can do also
  10. That is untrue, there are effectively 3 different versions of Pixelmon, the original, the broken version with stolen code and models, and the unofficial continuation. i have worked on the original and the continuation, both of which work fine in their own right, obviously no group of coders are perfect or write perfect code
  11. The forum administrator is Mr. Flamegoat but they also work for Curse (last i saw at least), all this info i pulled from
  12. In your example you would be messaging the wrong person and likely get no response i am unsure of why some forum software does it but i’ve experienced it i could be completely wrong but the limit may be a wonky default ir an error due to the software migration
  13. Most forum software does messages in a thread manner but it copies the whole thread each time, it also promotes the sharing of information/solutions as you are btter of making a new thread. It’s also much easier to do inbox on a software designed for immediate communication such as Discord
  14. The inbox setting is likely to reduce the amount of messages stored, since people rarely delete them, with 1000s of users it’s easy to chew up storage space
  15. Looks like you’re trying to tun 1.12.2 mods on 1.12(.0) Forge, update Forge to 1.12.2
  16. The original error is from Clay Soldiers trying to access something in Mystcraft, please check that you have the correct versions of each and report the issue to the Clay Soldiers author
  17. Gamerules are case sensitive, so i’m assuming you typed it all in lowercase when the “i” of Inventory needs to be capitalised. The best way is to use TAB-completion to get the correct name
  18. You have the server jar and the patched server jar, delete the server jar as the patch is the same thing but with a server-only code patch
  19. The simplest fix for the hash failure is to download the 1.12.2 Vanilla jar from Mojang and rename it to minecraft_server.1.12.2.jar
  20. Whoops, i meant RenderLivingEvent, since i assume that’s for all EntityLiving Objects
  21. RenderEntityEvent would work, just use an instanceof to check if it’s a Minecart
  22. It looks like file permissions are not being given so Minecraft is unable to create any files
  23. You’re trying to run Pixelmon Reforged, which is for 1.12.2 on Forge for 1.12.0, update to the recommended version of Forge 1.12.2
  24. Don’t worry, they will update their base code the latest Reforged code in the next week or so and it will work fine as the offending code is fixed in Pixelmon Reforged 6.3.0
  25. Forge 2655 is the last version that works with Pixelmon Reforged 6.2.3 (and below) as there is an awful piece of code to check what mods the client has that broke due to a Forge change, the developers have removed it for the next release
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.