OvermindDL1
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Everything posted by OvermindDL1
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Can't go to the link for forge build 152
OvermindDL1 replied to MoneyMan93106's topic in Support & Bug Reports
I certainly hope you gave them a swift kick... >.> -
My method works in everything, not just eclipse, plus no need to copy files around when recompiling/reobfing.
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Can't go to the link for forge build 152
OvermindDL1 replied to MoneyMan93106's topic in Support & Bug Reports
Yep, that was just his server being down at the time, but it is up for me at the moment. Either that or you have something hijacking ssl sessions. -
I do not mind TMI/NEI and such, because they cannot be used on a server without the server granting permission. That is not the case for X-Ray mods. Hence TMI is not a cheating tool, but rather a sandbox tool. XRay could be a sandbox tool rather than a cheating tool *if* it were able to be controlled by a server.
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Can't go to the link for forge build 152
OvermindDL1 replied to MoneyMan93106's topic in Support & Bug Reports
Your dropbox links do not work. However Jenkins is down when Lex is offline, usually just use the mediafire links or try later. It is up for me right at this moment: http://lexmanos.no-ip.org:8080/job/Forge/Recommended/ -
Yeah, I am pretty strict on my passwords, I actually use short sentences as my passphrases, as I think everyone should. I'd might pop in to the #Direwolf20 channel on the EsperNet IRC server, the maker of the minecart hooks hangs out in there at times as do many other helpful modders. Other than that, only time. The 1.3 crunch is in full swing so most Forge related modders are busy with updating.
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Item textures won't show up when other mods are installed?
OvermindDL1 replied to ocomobock's topic in General Discussion
https://github.com/cpw/ironchest/ works, copy how it does it, and make sure not to use addOverride. -
It does not, moved it. Also it is highly questionable in terms of cheating...
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For one of my textures it is: MinecraftForgeClient.preloadTexture("/com/overminddl1/minecraft/mods/overgreenetics/client/resources/spritesheets/Filters.png");
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Your pwd is the forge directory? You are running the install.bat file? I have no clue if sharpdiff is gnu compliant. Better to use the gnu32 windows utilities diff instead.
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Actually I just use a very simple script. I have all my files in a subdirectory of the MCP install (like forge does), then run an install script to set it up. This sets up my mods whole structure (bash script): #!/bin/bash # Setup variables SELF="`pwd`" cd .. BASE="`pwd`" cd "$SELF" # Make directory and symlinks mkdir -p $BASE/src/minecraft/com/overminddl1/minecraft/mods/overgreenetics/ mkdir -p $BASE/src/minecraft_server/com/overminddl1/minecraft/mods/overgreenetics/ mkdir -p $BASE/src/minecraft/com/overminddl1/minecraft/libs/ ln -sf "$SELF/src/com/overminddl1/minecraft/mods/overgreenetics/client" "$BASE/src/minecraft/com/overminddl1/minecraft/mods/overgreenetics/client" ln -sf "$SELF/src/com/overminddl1/minecraft/mods/overgreenetics/common" "$BASE/src/minecraft/com/overminddl1/minecraft/mods/overgreenetics/common" ln -sf "$SELF/src/com/overminddl1/minecraft/mods/overgreenetics/server" "$BASE/src/minecraft_server/com/overminddl1/minecraft/mods/overgreenetics/server" ln -sf "$SELF/src/com/overminddl1/minecraft/mods/overgreenetics/common" "$BASE/src/minecraft_server/com/overminddl1/minecraft/mods/overgreenetics/common" ln -sf "$SELF/src/com/overminddl1/minecraft/libs/NMT" "$BASE/src/minecraft/com/overminddl1/minecraft/libs/NMT" Shared common directory between client/server, always synced, with a dedicated client and dedicated server area as well. It could be pretty easily ported to windows too (yes, windows 2000 and higher, including xp/vista/7/8 have a concept of symlinks like linux).
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As in cause a chunk update so that your block is redrawn to show you the change.
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Forge had basic HD support up to 128x128. Install Optifine if you need more features like connected textures/glass or so.
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On the wiki is a link to atomic strikers tutorials, it is great for setting up MP code. Plus look at the ironchests mod on github by cpw.
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Item textures won't show up when other mods are installed?
OvermindDL1 replied to ocomobock's topic in General Discussion
I edited my post above before you posted, I gave information. -
What mods do you have installed? How did you install them all? What launcher are you using? Are you sure the MC Login servers are online?
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Item textures won't show up when other mods are installed?
OvermindDL1 replied to ocomobock's topic in General Discussion
That is the code I needed. You are using addOverride, do not use addOverride, that is the problem. Use a new texture sheet. setTextureFile on the block and item classes I think it was called. A great example mod for how to do all this properly is https://github.com/cpw/ironchest/ -
Item textures won't show up when other mods are installed?
OvermindDL1 replied to ocomobock's topic in General Discussion
How do you use the textures? -
Depends, that might work, depending on how it registers to OpenGL. I do not have the code handy to check right now though.
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Hmm, dynamic generation. I am sure there is a way.
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Texture pack could too.
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Correct, I do that to replace stock water with my own version. So do not touch water, I already do that.
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I refresh after posting to check what I wrote for spelling and such again, and you had posted.
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Item.java has an array of like 32000 in size or so, where all items are linked to by ID, just set the cell of the ID you are overwriting to null before you new your item.
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You will not get that conflict if you null out the id cell of the itemList first. Do note, will not work with other mods that do the same, but unsure if any exist, so probably good for now.