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OvermindDL1

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Everything posted by OvermindDL1

  1. We do not support tekkit here because they make modifications to things and as such we cannot really support it as we do not have their changes (plus other reasons). It is best to ask on their own forums.
  2. Suggest it to Lex, but a better suggestion is to make a pull request and submit it on github. The changes for 1.2.5 are likely frozen now so it would probably be accepted in 1.3 soon.
  3. Which function returns 0? If it is getBlockTexture then it is your "Texture" that is returning 0. If it only does it in MP then are you sure that you are syncing the data from the server TE to the client TE?
  4. And non-forge mods should still be able to run on forge as well, just without the extra features like infinite sprites.
  5. You should be able to bind whatever texture you want in your renderer. Disclaimer: Not made any particles myself yet.
  6. Meh, EE breaks most mods so that is expected anyway.
  7. Good idea... It might be worth it to make a Coding Support board, with a good set of rules, such as knowing basic Java code (well enough to make programs without looking up the constructs)...
  8. Just get the latest version of forge (recommended 152), it has a better one built in.
  9. Updating lwjgl should do nothing of the sort TIO2, it sounds like something was done wrong. They in no way touch similar code.
  10. Heh. Never used adf.ly myself so I would not know. EDIT: Starting watching this LP, looks quite good, added it to my watch list. Look forward to watching further episodes as I get time.
  11. Support was really intended for both user and modder Forge help, since a modder is just a user of forge in a more intimate way. It really seems to me that 'requests' belong in the request board, and help with using forge or minecraft belongs in the support board and once resolved someone should make an article on the wiki. Would such a 'modder support' board really be busy enough to warrant it?
  12. Hey Overmind... Is the newer versions of lwjgl better by any means? Would upgrading to latest be beneficial to me? Unsure about you, but on linux at least it fixes some major key freezes.
  13. You can send it on to Lex then, he needs the money much more than I.
  14. I also plan to use posts that are heavily thanked as an auto-populating FAQ link page or so eventually, so it is good to thank posts that are helpful.
  15. Thanking someone both raises their 'thanked' rating as well as their karma, it does both.
  16. Nah, I run with an updated LWJGL just fine.
  17. Perhaps follow a youtube video tutorial for modding it? That should help clarify it well.
  18. One way I saw is to have a set of like 9 invisible slots that are not actually on the GUI that all the sides interact with. And when the block detects an item in there it automatically moves it to the proper spot, and if all spots are full then it usually 'unlinks' them. There are a few ways though. I have been itching to created an ISidedInventoryEx that extends ISidedInventory with such functions though, unless someone else wants to do it first? Please? The BC API for item handling is a good basis, just needs changes to become generic.
  19. If he helped you then use the Thank You link on his post.
  20. Or you can edit the texture in memory yourself?
  21. Sure, I care not, besides it has categories so you can separate everything as you wish.
  22. That means that he must have updated, and you need forge at least 136+ to join, the current recommended is 152.
  23. You should not be modding the launcher, you should be modding minecraft.jar that the launcher downloads.
  24. IC2 needs to update to a recent Forge. Just a graphical thing though, you can ignore it.
  25. MCP has name mappings that fix that.
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