Jump to content

OvermindDL1

Members
  • Posts

    1439
  • Joined

  • Last visited

Everything posted by OvermindDL1

  1. You could just reflectively replace the drinking items.
  2. He ended up testing that with some benchmarking software with a library he got from IBM. The MathHelper is faster in the 'general' case, and different table sizes did not actually make any real difference. The conversion from float to double in the table would probably vanish due to the jit, and even then it would not matter due to the table being generated at class loading time and not runtime.
  3. Well show him thanks by clicking "Thank You" on his post.
  4. Do not install ModLoaderMP. NEI is better than TMI. Do not use MCPatcher at any point.
  5. I do not know about the rails as that is others territory, however as for the forum question and captchas, keeps the spam away, and it only affects you for your first few posts, after which you do not see it again.
  6. Rather then asking for the specific interface, tell us what you are trying to accomplish and we can often help you find a way.
  7. Never done world generation myself, might need to wait for another to see this. It is the weekend so give it a few days.
  8. Debug in to it to make sure your metadata is set properly and that you 'notify' an update.
  9. Case in point, no need to care about balance with EE since it has its own system in any case.
  10. Anything that says it needs modloader, will work with Forge because Forge/FML implement ModLoaders API.
  11. I always intended for that to happen. Just be sure you know how mediawiki works and use your own namespace for your mod. The default and Forge namespaces will remain for Forge only.
  12. How would that even work? They can always PM you, which you can have forward to your email in your profile options.
  13. Doesn't it still overwrite base files though? By doing that it will only work with certain forge versions, if using another version then odd things can happen, such as what you experience?
  14. Doesn't Mystcraft overwrite base files? That might be why. I am unsure what edits it makes.
  15. Do you have a minimal, fully reproduceable testcase?
  16. Only for server. MLMP will still 'exist' in the client, but it will not work.
  17. You still have modloadermp, remember, nothing goes in to the jar but forge, get a new mc jar and mod *just* forge in to it, and nothing else. You *must* start from a fresh jar, do not just delete files.
  18. By delete it, you restored your MC jar, remodded just forge in to it and nothing else, and tried that? If so, then we need a new log.
  19. The pokeball mod is in the jar? It should not be in the jar. Except for a very specific set of mods (like optifine), nothing should be in the jar or it pretty much *will* break things.
  20. Three things. First, have you tried it without the pokeballs mod? Second, *nothing* was installed to the mc jar but forge and only forge? Third: TooManyItems sucks for many mods, use NotEnoughItems instead, far more features.
  21. Atomic wrote a good tutorial for converting from client to server for most forge specific things, would be nice to have a more encompassing one though.
  22. You need source, libraries and docs, or something to do it. Ask the Player API dev, he should have instructions somewhere.
  23. Quite a number of people have been doing it since pre-alpha, that is what the MCP and Bukkit projects became, they each have their own mappings (and converters exist too). As an example, if you watch the MCP IRC, there are a number of people at this moment that are submitting new mappings of the just released pre-release, they work fast, and he can always join in too.
  24. The *.log files in the .minecraft directory.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.