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OvermindDL1

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Everything posted by OvermindDL1

  1. The very design of MLMP was broken, continuing to use that design is not good, it had to be fixed.
  2. Except that would cause yet another *doubly* linked table search in a *VERY* large database.
  3. Nothing to do with bat files. How do you think that you would 'stream' the 'pipe' of stdout/stderr to a text file? *Hint* There are nice google searchable terms above that you can search for.
  4. Learn radians, sine and cosine, how to convert vectors into angles, and that basic stuff.
  5. Indeed it is. TMT/NMT pretty much *requires* that you already have OpenGL knowledge pretty well. It is just a helper library for handling the repetitive tasks. Hence why I use it.
  6. Techne is a basic modeler .NET program, poorly made well enough that it will not run on Mono (hence it is Windows only). It outputs Java MC-style code that draws a model with no optimizations. TMT/NMT is a java library, can have it create basic things like cubes and cylinders and such in-code, it can also import obj and blender models for any quality you want, as well as being able to feed it raw polygons and even handle bone animation, it optimizes the calls in to DisplayLists (the best supported by OGL1, which is what MC uses) with a few other things. Thus, different purposes, which bugs me as to why someone brought up the windows-only-crap Techne. Could just use NMT and make a model in blender or some other real modeling program if you really so wished to use a modeler. I prefer the code method myself.
  7. MCP *just* updated today, so the Forge port has started.
  8. The github help documentation is quite extensive. Who is the idiot that said that there was no documentation?
  9. It is likely that the ExtraBiomesAPI will be useful for that in 1.3.
  10. All of the source is generally best. But for note, facing is very *VERY* basic vector math. You really should learn it.
  11. Techne is worthless for us on decent OSs. Besides TMT works fine with forge, it is just a rendering helper library is all. TMT/NMT are both also *MUCH* more powerful than Techne.
  12. Not I, never used that functionality before, but consider this a free bump.
  13. Would be hard, it already does a full text search....
  14. That error you got, regardless, means that a mod that tried to load crashed and printed its stacktrace to stdout/stderr. Check that and report that stacktrace.
  15. Since you are focusing mostly on SP, have you looked at ID Resolver?
  16. It is easy to put it to work, just harder to come up with ideas for it besides just like auto-ranks and such. So... any ideas?
  17. That is an error 'inside' PowerCraft, not Forge. As we do not have the code to PowerCraft here so we can see what is failing, it might be good to ask on the PowerCraft board/site/forums/etc...
  18. What about the two nook handlers are you needing help with?
  19. You have already been working on the libraries that you are going to stuff in to 1.3 though, so in a sense you are working on it. Bright side and all that? Yes I am in an oddly good mood, ignore me if you wish. ^.^
  20. That still seems to imply to me that addOverride is being used, which although it 'should' work has known problems. The IronChests method, which is the standard Forge method, should always work, no matter what any other mod could possibly do.
  21. In that case, the tekkit client pack should already have everything you need.
  22. Tekkit modifies things and as such is incompatible with Forge-proper. Ask on the tekkit forums, they may be able to help you. For note, it is *very* easy to make your own tekkit-like setup without using tekkit, it is not needed.
  23. Each mod likely has its own list.
  24. Everyone has that until they change it, some people do not care about changing it.
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