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warjort

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Everything posted by warjort

  1. Create your own subclass of BlockItem and override Item.useOn() to store the "BlockPos/Level" in the ItemStack's CompoundTag. See BlockItem.BLOCK_ENTITY_TAG and its usage in vanilla for automatic copying of BlockItem data into the BlockEntity. NOTE: If you want the opposite, i.e. BlockEntity retains this data when it is broken into a BlockItem, you need to add this in your LootTable. e.g. The BeeHive does this if you have silk touch: https://github.com/misode/mcmeta/blob/853cf38d9bc78296e4fb87c8bd41b47b3757e99d/data/minecraft/loot_tables/blocks/beehive.json#L27
  2. Check you have the latest version then contact the mod author. Please don't post logs in the forum, use a file upload site.
  3. That lambda mod has no such mixin. Though it does mixin to the same class. https://github.com/lambda-client/lambda/blob/master/src/main/java/com/lambda/mixin/gui/MixinGuiScreen.java If the other mod author can't help you, I suggest reinstalling forge/minecraft from a clean install to make sure all traces of that mod you deleted are really gone. The easiest way to do a clean install is to rename your minecraft folder to something else. That will also make sure you have backups of all your worlds/saves.
  4. Broken mixin. The mod author didn't include the name of their mod in the mixin method. So it's anybody's guess which mod it is. This is what a github search reveals (maybe you have one of these mods?) https://github.com/search?q=bindtexturehook+language%3AJava&type=code&l=Java NOTE: 1.12 is no longer supported in these forums.
  5. Check you have the latest versions then contact the mod authors. NOTE: 1.16.5 is no longer supported in these forums.
  6. Check you have the latest version then contact the mod author.
  7. Check you have the latest version then contact the mod author. NOTE: 1.16.5 is no longer supported in this forum.
  8. Check you have the latest version then contact the mod author.
  9. This is the message I get in the logs/debug.log when I run that code: It's ignoring you, because you have no config. https://github.com/MinecraftForge/MinecraftForge/blob/ab70bde1d648125acee073a93a25d4b8f08985c9/fmlcore/src/main/java/net/minecraftforge/fml/ModLoadingContext.java#L53
  10. See also: https://forge.gemwire.uk/wiki/Key_Mappings
  11. The key bindings are held in net.minecraft.client.Options and saved in the options.txt file. They are already modifiable, see KeyBindsScreen
  12. You are missing mods wanted by other mods.
  13. I've seen that error before. It's dynamic lights (maybe conflicting with optiine?): https://github.com/GregTechCE/GregTech/issues/1698#issuecomment-886305862 NOTE: 1.12 is no longer supported in this forum.
  14. There is still no indication of which mod is causing the problem from that log or the log you sent me via private email (please don't do that). As I said before: The problem is, the networking errors happen in software called "Netty". That software has no idea what a mod is. It doesn't even know what minecraft is. So it can't tell you which mod is sending rubbish packets over the network(or not reading them properly). These kind of errors usually mean one of two things: * The mod developer never tested their mod in multiplayer * You are using a mod for a different version of minecraft which had differences in the format of data on the network
  15. Check you have the latest version then contact the mod author.
  16. https://forums.minecraftforge.net/topic/125767-someone-knows-what-to-fix-this-problem-occurs-when-trying-to-create-server-with-installer/#comment-542160
  17. I have responded to this question at least twice before now. Why do you keep starting new threads without adding new information? This is the third and final time I will respond. Summary of previous posts: * The logs you keep posting don't show which mod is causing the problem. * You never post the debug.log for the client so it contains little useful information * In one of your previous posts the client had a broken config file - you seem to have fixed that? * Your problem is broken networking in one of the mods Solution: If the logs don't show which mod is causing it, the only way you will find the problem mod is to experiment with removing mods until the problem goes away. Backup your world before removing mods. If you attempt to start yet another thread that does not provide new information, I personally will just ignore it.
  18. It could be one of the mods underlined above. But more likely it is one of your mods not using the "PoseStack" correctly. The only way to find the mod causing that kind of error is to experiment with removing mods until the problem goes away. Backup your world before removing mods.
  19. Check you have the latest version then contact the mod author. Please don't post logs in the forums, use a file upload site.,
  20. Upgrade your java to a recent version. That version is nearly 10 years old and contains invalid (expired) trust certificates. e.g. https://adoptium.net
  21. regName (or registrationName) sounds like the old forge name for what Mojang call ResourceLocation?
  22. One of your mods is taking too much time on the server thread. That's usually because it is "looping" or stuck in a deadlock. Normally I would expect to see that error give the stacktrace showing what is happening on the server thread. Your log does not for some reason? Usually the only way you can find the problem mod (if the stacktrace does not give a clue) is by experimenting with removing mods until the problem goes away. Backup your world before removing mods. The things I can see in the log that might give a clue are: upgradedmobs is trying to create some commands with broken syntax which suggests some incompatibilty with the version you are using? Something has broken world generation (jigsaw blocks): It does not say which mod causes that, but this is a possible cause of your problem. Broken worldgen can lead to deadlocks (freezes) in the chunk loading when the error is not handled properly.

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