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warjort

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Everything posted by warjort

  1. Read the FAQ at the top of the forum. In particular: * Do not post logs in the forums * Do post a link to the full debug.log on a file sharing site It's pretty obvious you have a broken mixin from what you posted, but which one is unknown without the debug.log You also have old versions of forge and mods. e.g. I know the latest create for 1.19.2 wants at least Forge 43.2.4 while you have 43.1.0 and an old version of create https://github.com/Creators-of-Create/Create/blob/3bafe6fe402c4d84737732b669b439bfe77fc4f4/gradle.properties#L11 These kind of mod configurations are really unsupportable. You need to be using the latest and greatest to get support, since the likely fix to any problem you post would be to upgrade.
  2. Read the FAQ at the top of the support forum about fixing graphics drivers.
  3. The essentials mod completely changes how minecraft networking works and is closed source. If you want help with that mod, you need to ask them. If you want help in this forum, then you need to read the FAQ at the top of the forum and post a link to the full debug.log Do not post logs in the forum. My guess would be this is an optifine issue? You probably don't have the preview release that was tested with the version forge you are using. See their download page.
  4. Your code chicken lib configuration file is invalid. The error does not say what the file is called, but it is probably in your config subfolder. If you don't have a backup of the file, usually you can delete it and the mod will recreate it with default values. NOTE: 1.12 is no longer supported in these forums. https://forums.minecraftforge.net/topic/91712-supported-version-directory/
  5. Something is taking too long on the server thread. The game deliberately crashes if a tick takes more than 1 minute. They are suppossed to last 0.05 seconds. There is very little information in that crash to say what it is. At the the 1 minute timeout, it was processing block collisions for projectiles. Maybe somebody has built a mob spawner that has spawned a stupid number of arrows? Or something similar. You could try killing all entities of type "arrow"? https://minecraft.fandom.com/wiki/Commands/kill Although the crash just says "projectile" so it might not be arrows. It could fireballs or something else. Failing that, if it is caused by a mod, probably the only way you will find the problem mod is by experimenting with removing mods until the problem goes away. Backup your world before removing mods. NOTE: 1.18.2 is no longer supported in this forum. https://forums.minecraftforge.net/topic/91712-supported-version-directory/
  6. Did you look at how the PotionItem or SuspiciousStewItem works?
  7. Duplicate post: https://forums.minecraftforge.net/topic/125921-exit-code-1-with-forge-1201-4710/#comment-542621
  8. Look in the FAQ at the top of the forum about graphic cards
  9. Those links are private. Read the FAQ at the top of the forum or my footer, you need to post a link to the full logs/debug.log to get help. For curseforge you need to enable the forge debug.log in its minecraft settings. Close to where you changed the memory settings.
  10. https://forums.minecraftforge.net/topic/125895-helphello-i-have-an-error-in-my-mod-i-made-a-sword-with-a-better-range/?do=findComment&comment=542502 You cannot keep posting these kind of errors in this forum. You need to spend the time to learn java. Buy a book or whatever you need to learn the language. You have the wrong package for that class
  11. Check you have the latest version then contact the mod author.
  12. There is little point responding to your questions if you don't read the answers. The code you posted looks wrong in many ways. * It is still a code snippet instead of a build we can try ourselves to reproduce your probelm (not really relevant in this case) * Using client classes in an event that can fired on the server * Not checking the entity is the client player rather than some other entity (including remote players) * The event is fired after the player joins the server/game - doesn't that defeat the point?
  13. Check you have the latest version then contact the mod author. Also if you don't post the full debug.log to a file sharing site, you will likely just be ignored.
  14. Neither Minecraft 1.16, MCP or cheats are supported in this forum. I am only a volunteer, not a moderator. I am sure someone will eventually close this thread if you contine ignore the forum rules.
  15. Look how ConnectScreen.init() handles the cancel button. Or what ClientLevel.disconnect() does if you are not in that screen. Other than that, posting code snippets out of context in the forum won't get you much help. Post an example build on github that reproduces your problem.
  16. I already explained what you need to do in my first post. If you want help with that, try to implement it and if you can't get it to work, post a build on github that reproduces your problem (and is for a supported version of minecraft). If you don't want to follow my advice, that is fine. But don't continue your pointless argument repeating assertions I have already tried to explain are wrong, you will be talking to yourself.
  17. Use the search function. This topic has been discussed many times before in various forum. It is also mostly a datapack question rather than a modding question: https://minecraft.fandom.com/wiki/Custom_dimension Mods are datapacks. The key part is creating your own ChunkGenerator.. In case this part hasn't been discussed before, you can look at DebugLevelSource in the vanilla codebase for a chunk generator that uses hardwired worldgen (a grid of all blocks in the game).
  18. I have no wish to continue this pointless argument. I am using "RenderSystem" as a generic term for Minecraft's rendering system, not specifically the class of that name. This forum is a minecraft/forge modding forum. To get support you need to be using minecraft/forge apis and supported versions at that. If you want to use opengl apis, try a forum that provides support for those. But you will also need to find somebody who understands how Minecraft's RenderSystem works to explain to you what extra contortions you need to make so your code plays nicely with everybody else's.
  19. RenderGameOverlayEvent is for the ingame GUI not world rendering. e.g. the inventory, health bar, etc. RenderSystem is not an alternative to GLStateManager. RenderSystem uses GLStateManager as part of its implementation adding things on top you need to conform to inorder to get correct behaviour. In particular using the buffers to render the level/world. If you go poking around in implementation details in unprincipled ways (e.g. not telling Minecraft's abstraction what you are doing), don't be suprised when things don't work correctly.
  20. That's the error in the log. If you don't have the tia mod then you posted the wrong log.
  21. Check you have the latest version then contact the mod author.
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