warjort
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Everything posted by warjort
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[1.20.1] How to set a custom structure's orientation?
warjort replied to Sahel's topic in Modder Support
I know very little about structures, but as far as I know all the vanilla structures are all randomly rotated. See for example IglooStructure.generatePieces() or JigsawPlacement.addPieces() Modifying a pool element would only fix the rotation relative to this overall random rotation. I would guess you would need to write your own Structure with a findGenerationPoint() that either allows the rotation to be configured somehow or hard wires it to what you want? -
Read the FAQ before asking questions. And update your java to a non prehistoric version.
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How to get the plains biome grass block texture (1.19)
warjort replied to The Typholorian's topic in Off-topic
This question must have been discussed a hundred times before in this forum in varioius forms. Do your own research before wasting people's time with the same old questions. The search function is your friend: e.g. https://forums.minecraftforge.net/search/?&q=biome color&type=forums_topic&quick=1&nodes=70&search_and_or=and&sortby=relevancy or https://forums.minecraftforge.net/search/?&q=modelblockrenderer&type=forums_topic&quick=1&nodes=70&search_and_or=or&sortby=relevancy -
Method for handling event is triggering twice [1.20.1]
warjort replied to iEviiL's topic in Modder Support
Posting code snippets out of context in the forums will usually just mean your question gets ignored unless the problem is obvious. You should post a simple build on github that reproduces your problem. I know little about that specific event, but I do know you are not really handling the event. You are running some code and then letting the normal vanilla processing run as well. You need to cancel the event to stop the normal processing. e.g. related example from immersive engineering https://github.com/BluSunrize/ImmersiveEngineering/blob/fc79b842ac1bceba655a15f1f30b4140d6b2423c/src/main/java/blusunrize/immersiveengineering/common/EventHandler.java#L157 -
(1.20.1) How To Make A Block Only Placeable On Walls (Like A Ladder)
warjort replied to Mnazz10's topic in Modder Support
Then look at the deobfuscated source for the LadderBlock in your IDE. In particular, canSurvive() and getStateForPlacement() NOTE: This is a suppport forum, not a teaching forum. You ask questions when you have tried to implement something and you need help to understand why it doesn't work. Ideally, your question should be accompanied by a buildable project (on github) that reproduces your problem. -
Please don't post logs in the forum, use a file upload site. Read the part of the FAQ at the top of this forum about fixing graphics drivers.
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And its curseforge page: https://www.curseforge.com/minecraft/mc-mods/scalable-cats-force
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For supported versions of minecraft forge you need to use java 17 - see the FAQ.
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https://github.com/Kotori316/SLP
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Check you have the latrest version then contact the mod author.
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https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-gun-mod https://legacy.curseforge.com/minecraft/mc-mods/framework And please don't post logs in the forum. Use a file sharing site.
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Check you have the latest version then contact the mod author.
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Check you have the latest version then contact the mod author.
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For mod files to be used they must end in .jar There is some software (browser plugin?) somewhere that thinks .jar files are zip files (which they kind of are) and so downloads the mod files with file ending .jar.zip Forge will ignore such files. Change windows explorer so that it shows file endings (they are hidden by default) and make sure all your mods end with .jar The logs/debug.log file has a list of files at the top that Forge thinks are potentially valid for loading as mods.
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That file defines the blockstates -> models mapping which should be in a file located at for a block with ResourceLocation pnegative:blueberry_bush https://minecraft.fandom.com/wiki/Tutorials/Models#Block_states e.g. the vanilla minecraft:wheat blockstates file https://github.com/misode/mcmeta/blob/assets/assets/minecraft/blockstates/wheat.json Even if you can't/won't post a full example of your problem, you can at least post a link to the run/logs/debug.log so we can at least see what the game thinks is the problem. But as I have said many times before. If you post incomplete information you shouldn't be suprised if people ignore your posts for being too much effort - unless the problem is obvious.
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Please don't post logs in the forums, use a file upload site. LegendaryTooltips - crashing servers and unnecessarily wasting people's time since 2021 Uninstall all the broken client side only mods you don't want or need on the server.
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Please don't post logs in the forums, use a file upload site. Read the FAQ at the top of the forum about fixing broken graphics drivers.
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https://forums.minecraftforge.net/topic/125844-mohist-crash/#comment-542372 This is not the Mohist support forum. Mohist is a fork of Forge. They have changed it. If you want help in this MinecraftForge support forum, you need to be actually using MinecraftForge.
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That error says gradle is trying to copy your mods.toml, replacing properties as it does so. One of the properties in your mods.toml is something like: ${file} But you haven't defined what that value should be in your processResources task in the buid.gradle unlike the other defined properties: https://github.com/MinecraftForge/MinecraftForge/blob/ab70bde1d648125acee073a93a25d4b8f08985c9/mdk/build.gradle#L153 which probably actually come from the gradle.properties? Beyond that we can't help you. We have no psychic powers. You don't show the contents of any of your files. You should put a simple project on github that reproduces your problem if you want further help.
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Mohist is not Forge, go wherever they provide support. The actual error is with the immersive portal mod (imm_ptl) so you can also contact that mod author.
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I thought it was a link about stopping windows update replacing the driver? The original poster already said the solution in the FAQ didn't work for them. My link to a solution that has worked for others in such cirucumstances. i.e. experimenting with downgrading to older drivers until you find one that doesn't crash the game. I don't have an AMD graphics card so I am no expert on this stuff.
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How to install Forge 1.7.4 on MultiMC to Play Classic Maps
warjort replied to Dark-Rayman21's topic in Support & Bug Reports
The vanilla launcher supports 1.7.4 - see its "installations" menu for installing older versions. If there is no Forge download for 1.7.4 then it is likely there are no mods for that version either. NOTE: Minecraft 1.7 is no longer supported in this forum -
1.16 is no longer supported in these forums. In supported versions of minecraft you would do something like: server.getPlayerList().getPlayerByName(name) Where the server object can be accessed from Level.getServer() if you don't already have a reference. The above only works if the player is logged into the game and the world is loaded locally. You cannot for example do that client side in multiplayer. In general, it is a bad idea to use player names in code. Internally minecraft identifies players using a UUID for each player. The name is only used for display purposes or commands. It is not any form of unique identifier. The UUID can also be used when a player is offline. You can see these UUIDs in the save's playerdata sub folder.
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Please stop posting logs in the forum. Use a file upload site. Check you have the latest version then contact inventory profiles mod author. Although I guess installing that chipped mod would fix the problem? https://www.curseforge.com/minecraft/mc-mods/chipped