Everything posted by warjort
- minecraft 1.12.2 forge server crashes with any mods installed
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i keep getting Error code: 1 even after following all the required steps to fix it
Issue with quark. I don't see a version of that mod that claims to be compatible with minecraft 1.20 https://www.curseforge.com/minecraft/mc-mods/quark/files
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how to add a dependency so that it is in the jar with the mod
https://forums.minecraftforge.net/topic/125713-how-to-add-a-dependency-correctly/#comment-542048
- Minecraft 1.19.2| Server suddenly stopped working
- What is wrong?
- Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
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Minecraft mod to allow converting smelted ore back to raw ore 1.20
You don't need code or even a mod for that, you just need a datapack with a custom recipe file. Mods are automatically datapacks. Or you can create custom recipes with mods like Kubejs or Crafttweaker.
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How to add a dependency correctly
https://forge.gemwire.uk/wiki/Jar-in-Jar or similar "fat jar" builders
- fml.modloading.dupedmod error for 1.16.5
- Minecraft 1.19.2| Server suddenly stopped working
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Please help, I'm getting an out of bounds error connecting to my forge server I am making for my friends & I
One of your mods has a broken custom recipe. It is not being serialized to the network correctly. The error does not say which mod. Probably the only way you will find the mod for this kind of error is to experiment with removing mods until the problem goes away. Backup your world before removing mods. If the mod is not just totally broken (i.e. the mod developer never nested multiplayer), this kind of error usually indicates you have a mod for a different version of minecraft?
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Need Help with Modding a Modpack
If that's really the full log, the real error will likely be in the launcher_log.txt Don't post logs in the forum please. Use a file upload site.
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1.16.5 custom modpack keeps crashing at early loading process
With a log that short, the error message is likely in the launcher_log.txt
- Help1.16.5forge
- Minecraft modpack crashes on startup with valkyrian skies mod
- I'm can't open minecraft. Exit code 1
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Server crash when someone try to connect to the server
I have underlined above mods that might be the cause of your problem? Check you have the latest versions then contact the mod authors. NOTE: Minecraft 1.16 is not supported in this forum beyond trivial problems.
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The game crashed whilst rendering overlayError: java.lang.RuntimeException: java.lang.ExceptionInInitializerError
Check you have the latest version then contact the mod author.
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help finding duplicates in modlist
You can't have both jei and rei Also please don't post logs in the forum, use a file upload site. Also, also this question has been asked and answered hundreds of times before. Use the search function in future.
- The game crashed whilst mouseclicked event handler Exit Code: -1
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Is it possible to have a custom block renderer without needing a block entity?
If what you are drawing is relatively static, i.e. doesn't depend upon dynamic data beyond things like the block properties in the BlockState, then you can create your own model loader: https://docs.minecraftforge.net/en/1.20.x/rendering/modelloaders/ This basically lets you setup most things at resourcepack loading time during the model bake. At runtime it will ask you for your quads (you should have prebaked these for each BlockState of your block): https://docs.minecraftforge.net/en/1.20.x/rendering/modelloaders/bakedmodel/#getquads https://github.com/MinecraftForge/MinecraftForge/blob/1.20.x/src/main/java/net/minecraftforge/client/model/IDynamicBakedModel.java#L35 This is not something I have ever done myself. I just know it exists. So I can't really help you with the details. Forge has a builtin OBJ model loader: https://github.com/MinecraftForge/MinecraftForge/tree/1.20.x/src/main/java/net/minecraftforge/client/model/obj and I know immersive engineering uses some custom models: https://github.com/BluSunrize/ImmersiveEngineering/tree/1.19.2/src/main/java/blusunrize/immersiveengineering/client/models
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[1.19.2] Issue with level.playsound()
Please use the search function in future. These playsound FAQs have been asked and answered sooo many times before. https://forge.gemwire.uk/wiki/Sounds#Level You are doing 2.2 which assumes the sound has already been played by the client for any player passed in the first parameter. i.e. the player for ServerLevel.playsound is an "exclude this player".
- MCEF (webdisplays) has failed to load correctly java.lang.raflect.InvocationTargenException: null
- The game crashed whilst unexpected error Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError
- Render Thread crash, HELP
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