Everything posted by warjort
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[SOLVED][1.18.2] Implementing player left clicks and right clicks
Does that even compile? You are using the AWT event when you should be using the forge event.
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Why do we need check side when interacting with mob/blockentity?
https://forge.gemwire.uk/wiki/Sides
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My minecraft crashes while trying to create a new world
https://github.com/sp614x/optifine/issues/6974
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My minecraft crashes while trying to create a new world
Click on the link above and follow the instructions the mod author provided to fix the problem.
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exit code -1073741819
Their bug report has a template, make sure you give them a link to that dump.
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[1.19] Custom block that needs custom tool to mine.
If you want to look at examples, look at the datapack files inside the minecraft jar.
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[1.19] Custom block that needs custom tool to mine.
This is a support forum not a teaching forum. If you want to write a mod you need to understand it, not copy/paste. You will need to be able to support your mod when bugs happen. Anyway, adding tags is the same as datapacks (except your mod is a datapack already so you can add files to src/main/resources/data) https://minecraft.fandom.com/wiki/Tag Alternatively you can use "Data Generation": https://forge.gemwire.uk/wiki/Main_Page
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[1.19] Custom block that needs custom tool to mine.
The information is in that link. Search for tags.
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[1.19] Custom block that needs custom tool to mine.
https://forge.gemwire.uk/wiki/Making_Tools
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Forge Crash: Rendering overlay (Code -1)
As the error says, you have a broken config/kiwi-client.toml This is usually caused because windows didn't shutdown properly. In my version of ATM 7 this file is not modified by the modpack author, so you can just delete the file and it will be recreated with default values.
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My minecraft crashes while trying to create a new world
https://github.com/FlashHUN/FlashNPCs/issues/22
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[] function to get the top highes solid block in a chunk
You might want to look at MinecraftServer.setInitialSpawn()/PlayerRespawnLogic.getOverworldRespawnPos() Its doesn't solve your problem directly, but you may be able to adapt some of the logic to what you need. e.g. * Using the Heightmap.TYPES * Using a mutable BlockPos for performance * Determining which blocks/positions are valid player spawn points
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[1.19] Creating a custom Game Rule
https://forums.minecraftforge.net/topic/113444-storing-constant-data-in-a-json-file/#comment-504361
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exit code -1073741819
You should probably log out of minecraft account and relog just to be sure.
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exit code -1073741819
Somebody needs to edit the above post to remove the access token information.
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exit code -1073741819
This is a crash within java itself. (jvm.dll) You will need to report it to microsoft using the link above. You could try using a different java implementation, e.g. https://adoptium.net/ You change which java to use in the same place you modified the java arguments.
- help me pls
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exit code -1073741819
Is your user allowed to add files to the root of the c drive? Try specifying your home folder or your desktop folder. Quoting that link above: If this happened you can type %TEMP% into the location bar of windows explorer to find your temporary directory.
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Modifying world files of an unloaded dimension?
My insight would be good luck. ๐ I am far from an expert on chunk loading, but here's some observations: * The chunk loading is pretty hard code to understand. Its partially asynchronous and has shared code between the client and server sides, but they use it in different ways. * Its made harder when you consider other mods are changing what it does, e.g. optimisations to lighting or just speeding up chunk loading in general * The world save is split into "World" data and "Level" data. Its confusing, because forge used to call what is now called the level, the world. ๐ The world data is typically only reloaded at game restart, e.g. restarting the server. Things could go wrong if these are inconsistent because you only backdated the level data. * DIM0 (now called minecraft:overworld) is normally never unloaded (even if it has no players) because of the spawn chunks. Then there is the usual rule. "Don't fix what is not broken". Is a server restart really that slow that you want to risk world breaking bugs in your new code? Kind of defeats the point of what backups are supposed to achieve. You might test it extensively during initial development. But when Mojang makes changes to it in future (that might be quite subtle) are you going to want to repeat the process?
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exit code -1073741819
If you can't find it, you should be able to specify where it puts the file. e.g. add the something like the following to your java parameters in the launcher replace "path/to" with a folder that exists. See: https://docs.oracle.com/en/java/javase/17/docs/specs/man/java.html for more information. Then try to launch minecraft again, it should put the file where you told it.
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My modpack 168 mods in 1.18.2 is crashing
As it says, this is an issue with "Danny's Expansion". You seem to have the latest version and its dependency "BrainCellAPI". Report the problem to the mod author.
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How do i get the Position of things ?
You will usually be told the position of the relevant block (actually the BlockState) in whatever callback you define. e.g. if somebody right clicks your block the following method is invoked on your block (the BlockPos contains the x,y,z) public InteractionResult use(BlockState p_60503_, Level p_60504_, BlockPos p_60505_, Player p_60506_, InteractionHand p_60507_, BlockHitResult p_60508_) {
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My modpack 168 mods in 1.18.2 is crashing
IndustrialForegoing needs the titanium mod: https://www.curseforge.com/minecraft/mc-mods/industrial-foregoing/relations/dependencies?filter-related-dependencies=3
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My modpack 168 mods in 1.18.2 is crashing
The mod mantle doesn't work with forge 40.1.0, you can either; * Upgrade forge * Remove mantle * Ask the mod author if there is a version that works with 40.1.0
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exit code -1073741819
The hs_err_pid is nearly a year old. ๐
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