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warjort

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Everything posted by warjort

  1. run.bat doesn't reference JAVA_HOME? Its just going to use whatever is in the path
  2. On the command line type "where java" to find its location and then "java -version" to err... You should see something like:
  3. No its the same error:
  4. If you are still getting the error. then the original problem probably wasn't quark. There is some other long running process that is taking a long time. It just happened that quark was doing something when the timer hit 60 seconds and got the blame. e.g. that long running process took 59 seconds then quark used 1 second Your current error shows it happening when astral sorcery is doing something with entity collisions. But that is also probably a false report. To get more concrete information you can try using a profiling tool like: https://www.curseforge.com/minecraft/mc-mods/spark This link in their documentation should give you some background about your problem: https://spark.lucko.me/docs/guides/The-tick-loop
  5. Or wait for this fix to forge: https://github.com/MinecraftForge/MinecraftForge/pull/8671 See https://github.com/Chisel-Team/ConnectedTexturesMod/issues/184
  6. https://forums.minecraftforge.net/topic/113059-1182-cant-launch-minecraft/ Look at the bottom.
  7. The error says you have a bee with an attribute. But the attribute has not been registered with minecraft/forge. Since you only have 2 mods, just remove each of them individually and see if it fixes the problem?
  8. The error says something is taking a long time on the server thread. Minecraft crashes by default when this is longer than 60 seconds. The stacktrace says the server thread is currently doing advancements in response to quark unlocking some recipes when a player logs in. It doesn't look to be blocked, so it might be looping? You should contact the mod author, since it looks like you have the latest release for 1.16.5
  9. > but i dont have friking idea where that piece of code would go As I said on the other thread, it goes in your client setup code. See doClientStuff() in the example mod https://github.com/MinecraftForge/MinecraftForge/blob/1.16.x/mdk/src/main/java/com/example/examplemod/ExampleMod.java
  10. You are looking in the saves folder - this is the world data - don't delete anything from there! The error says "Failed loading config file Mekanism/general.toml" so it will be in your config folder. WisentPack/config/Mechanism/general.toml Deleting the file will mean it recreates with default settings. This might not be correct if the modpack author has changed some settings. Downloading the client version of the modpack should have the correct version of this file if it has been changed. The config should be the same? It is probably a good idea to ask the modpack author.
  11. Your code looks very different to the iron bars block. I don't think most of your shape stuff is relevant to this problem, mostly I think the shapes get used for things like entity collision and drawing hit boxes, etc. The real stuff for the rendering will be in your blockstates and models json. To check you have all the code in the right place for a transparent block, it might be easier to try to code something like a new leaves block which has a much simpler block model, but it still uses cutoutMipped. Sometimes the problem is not that you don't have the right code, instead the code is in wrong place, or it has a typo, etc. Doing something simpler helps to get rid of irrelevant complications.
  12. I think I took your question too literally? What you really wanted is to find all players within a certain distance of your entity? You can do that with some code like this: // This will only work on the logical server public static List<ServerPlayer> findNearbyPlayersForEntity(Entity entity, double distance) { ServerLevel level = (ServerLevel) entity.level; return level.getPlayers(player -> entity.closerThan(player, distance) && !player.isSpectator()); }
  13. Maybe you want? this.closerThan(player, distance); Where this is an entity and the distance is in blocks.
  14. Known issue, stoneholm doesn't yet support 1.18.2 https://github.com/TheGrimsey/StoneholmForge/issues/18
  15. Its hard to say without seeing what you have actually done. Maybe? (the same as IRON_BARS) ItemBlockRenderTypes.setRenderLayer(YOUR_BLOCK, RenderType.cutoutMipped()); in your client setup.
  16. problem with the lootr mod. report it to the author.
  17. Looks the same as this? https://forums.minecraftforge.net/topic/112091-game-crashes-as-i-load-a-modpack/
  18. Perhaps your xray mod? ๐Ÿ™‚ The error is actually some problem trying to render a silverfish in a mob spawner. Probably one of your mods (could be a graphical mod) doesn't handle this properly - there is no information in the log to say which one.
  19. You have flickerfix and apoli installed, they are both trying to do the same fix for night vision. You can remove flickerfix, see: https://github.com/jeremiahwinsley/flickerfix/issues/1
  20. Looks similar to this? https://www.minecraftforum.net/forums/support/server-support-and/3133612-minecraft-server-1-16-5-crash 60 second server tick watchdog crash with performant installed.
  21. The crash says you only have 157M free physical memory (of 8145M not 16G?) and 113M free swap memory (of 32721M). It currently has 2538M physical memory allocated but it wants to allocate approx 1.4G more memory which is not possible with only 157+113 = 270M available You probably need to close down other programs while running minecraft to free up memory. I would not recommend running java programs with large amounts of swap memory, it can cause lots of lag when memory needs to paged to and from disk. Your command line says you allocated 6G for java heap, but you obviously haven't used all that yet. You could also try reducing this value.

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