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warjort

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Everything posted by warjort

  1. I managed to locate your up-to-date log. It has the same issue but for farmers delight now. I would guess your problem is really with roughly enough resources doing something wrong?
  2. That log is the same one you posted before, it has the same 16:49:32 timestamp for the same error. Also, you should be posting the logs/debug.log not the latest.log so we can see the debug information (although that is probably not relevant in this case? And don't put all the logs in one upload. The whole point of putting them on a file sharing site is so we can search them more easily, e.g. download them and use proper search tools. Something we can't do if they are in the forum or lumped together on the file sharing site. We really aren't interested in anything except the debug.log
  3. Looks like some issue with "roughly enough resources" failing to parse a loot table for "farmers respite". It is not handling the error and so it is stopping you joining the game. This may or may not be the cause of that later screen error? Check you have the latest version(s) then contact the mod author(s).
  4. Some problem with a mod using architectury to change how a screen is drawn. The error does not say which mod is causing the problem. Though rei is also mentioned as modifying code in this area. Maybe the logs/debug.log has more concrete information? Check you have the latest version of rei and architectury along with any other mods that depend upon it as a library.
  5. Broken config file, you can find it in the serverconfig subfolder of the save. If you don't have a backup, you can delete the file and it will get recreated with default values.
  6. That's the debug.log, I want to see the launcher_log.txt Something is crashing the game without logging the error. Mojang's launcher log will usually log it instead. See my footer.
  7. There is no error in that log, post a link to the launcher_log.txt Don't post logs in the forum, use a file sharing site.
  8. The logs/debug.log might have further info as to why it is not registered? But you probably need to contact the mod author after checking you have the latest version.
  9. It's inside that size shifting potions mod. You need to contact the mod author.
  10. vanilla tags don't support removing single elements, just replacing the whole thing. I know kubejs has support for removing single elements from tags, but their actual mechanism uses mixins.
  11. There is a bot on the forge's discord. Ask there. Otherwise you have to work it out from looking at (mojang's mappings -> obfuscated) then (obfuscated -> forge's mappings) which requires cross referencing 2 different files, the link to the mojang one can be found by navigating https://minecraft.fandom.com/wiki/Version_manifest.json the forge one is here https://github.com/MinecraftForge/MCPConfig/blob/master/versions/release/1.19.4/joined.tsrg
  12. https://forums.minecraftforge.net/topic/123710-minecraft-1194-forge-crash/
  13. https://forums.minecraftforge.net/topic/123710-minecraft-1194-forge-crash/
  14. I do know how to help, but only if you post the error in the logs/debug.log Doing that is a mandatory requirement specified in the EAQ at the top of the forum. Instead, you just complain because I don't have psychic powers. Somehow I should know what the problem is from some random image. TLDR; no log = we can't help you And start your own thread instead of hijacking other people's. But I likely won't be helping you. You lost my interest with your uninformed comment.
  15. That error says one of your mods is incorrectly trying to load client side classes. It does not say which mod. The logs/debug.log might have more information?
  16. https://github.com/MehVahdJukaar/modelfix-multi/issues/22
  17. Unrelated but you should look at it. Actual error: Another broken client side only mod.
  18. What is the error on the console? Most likely it is rubidium or some other client side only mod that crashes the game when loaded on the server like oculus, just enough animations or legendary tooltips?

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