Everything posted by larsgerrits
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Error when decompiling
1.2.5 is 1.2.5, 1.5.2 is 1.5.2. In the link that I provided they go in detail.
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Item sounds on right click?
Can't you just do: @SideOnly(Side.CLIENT) MinecraftForge.EVENT_BUS.register(new YourMod_EventSounds());
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Error when decompiling
No, you just need forge. Did you actually search for any tutorials before you even tried?
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Error when decompiling
Wait, you have modloader and minecraft forge both? That's wrong! Here is a tutorial that you can follow to set it up yourself.
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[Solved] Negating mirrored crafting recipes [1.5.2]
Anyone?
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How do you get a spawn egg into a custom creative tab?
Oh well. At least that line is floating around now for searches. I managed to find it only by accident when helping someone else. My question for you, if you've done it, is how do you localize the entity name? Mine keeps coming out as mod.[ent name].entityliving or somesuch. ModLoader.addLocalization("mob.[entity_name].name", "[your_mob_name]") I think that should do it.
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[Solved] Negating mirrored crafting recipes [1.5.2]
So, I've made some crafting recipes, and they are crafted the opposite way. But if I craft both of them they return one and the same block. First crafting recipe: "YXX","YXX","YXX" And the second crafting recipe: "XXY","XXY","XXY" So, if I craft them like so: "YXX","YXX","YXX" and so: "XXY","XXY","XXY", they return the block of the first crafting recipe.
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How do you get a spawn egg into a custom creative tab?
He said that he already made the spawn egg, but he doesn't know how to add it to his creative tab, not that he doesn't know how to make a spawn egg!
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Adding and Implementing a new method?
I mean, just put the textures in the folder you want them to be in. And if they work, you can just use that more if you want to.
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Adding and Implementing a new method?
The best way to figure that out is to just do it.
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How to recompile and reobfuscate your mod in pahimars Dev Enviroment!
That's something I want to know to. So if someone want to make a video tutorial about it, I (we) would appriciate that!
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Help with separate Creative Tabs and Recipes files?
You can have both in the same class.
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[Solved] Top block texture rotating as the player faces [1.5.2]
NVM, figured it out myself!
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Modder status/subforum requests
I would like to have the 'Forge Modder' status under my character, because I'm the author of the very WIP mod BetterDecorations. I don't need a subforum cause it's very WIP.
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Custom Mobs are Invisible / Not Rendered
Wow, your base class is extending BaseMod and it has the @Mod annotation. You shouldn't extends BaseMod and add all the required things to make it a forge mod, suchlike: the @SidedProxy, the @PreInit and the @PostInit annotation.
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Meta data blocks
Are you modding in minecraft 1.4.7? Cause in 1.5.x you dont have to preload textures anymore. I've got a link for you that can help you out: http://wuppy29.blogspot.nl/2013/04/modding-151-metadata-blocks.html
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How do you make a block emit a strong redstone signal?
Yeah, you really need to search for things yourself, instead of asking everything!
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[Solved] Last Metadata Block Resorts to First
Just create a class that extends TileEntity.
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[Solved] Top block texture rotating as the player faces [1.5.2]
Can you give me an example of the getBlockTexture method, cause i can't find block that use that method, only blocks that use the getIcon method.
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Model randomly vanishes depending on where I look..
I think a way to solve that is to modify the collision boxes, just like you did with the bounding boxes. There's a method in the block class that you can put in your block class, but it's very messy.
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[SOLVED][SLOTS][1.5.1] limitations to only accept blocks
I don't know howto do this exactly, butyou have to do something like: @Override public boolean isItemvalid(ItemStack par1ItemStack) { if(par1ItemStack !=null) { if(par1ItemStack instanceof Block) { return true; } return false; } }
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Crafting without losing the item?
To do that you can use a crafting handler. If you don't know what that is, just google it.
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[Solved] Top block texture rotating as the player faces [1.5.2]
The easiest way to do it is to have all four rotations of the texture. Otherwise, you'll have to mess with BSRs. Ok, It's easy to do the four rotations of the texture, but how would I implement them? BTW, what are BSRs?
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[Solved] Top block texture rotating as the player faces [1.5.2]
Ok, I made a multi-textured block and all the textures are (kinda) working, but the top texture is always facing at the same direction, and i don't want that. I would appriciate it very much cause it would make my mod better. Thanks in advance, - larsgerrits
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[Unsolved] Setting bounding boxes for block and handheld icon [1.5.2]
Anyone?
IPS spam blocked by CleanTalk.